monodevelop

Error: Framework '.NETFramework 4.0 Client Profile' not installed. for MonoDevelop 2.8.1

天涯浪子 提交于 2020-01-01 07:37:07
问题 I get the following error: Error: Framework '.NETFramework 4.0 Client Profile' not installed. When I try to build my project. How do I fix this? 回答1: MSBuild projects can reference arbitrary framework profiles (subsets), which will only work if the profile is installed in the runtime's frameworks definitions. Mono doesn't have all of the framework profiles that .NET has, e.g. the .NET 4.0 Client Profile. To work around this, change the project to use the full 4.0 framework. In MonoDevelop,

how to port .NET application to mono

ⅰ亾dé卋堺 提交于 2019-12-31 22:19:12
问题 Since I was not satisfied with my C# application not working on Linux or Mac, I installed MonoDevelop in hopes of porting my application to Mono for cross-platformability. However, I don't know how how to use MonoDevelop to accomplish this task. There's no instructions in FAQ or Documentation. Any idea how to do it? 回答1: From MonoDevelop FAQ: Can I import my Visual Studio 2K5+ project into MonoDevelop? MonoDevelop can open, manipulate and save MSBuild-based projects directly in most cases. In

App Store error: The binary you uploaded was invalid

寵の児 提交于 2019-12-30 20:57:59
问题 The notorious error haunts me in App Store: "The binary you uploaded was invalid. The signature was invalid, or it was not signed with an Apple submission certificate." Steps I've taken: 1) I'm using Monotouch / MonoDevelop. 2) App works on iPhone Simulator and on Device. 3) I've made the distribution build according to the examples in MonoTouch documentation (using Distribution profile). 4) I've checked that the xxxx.app package contains the file "embedded.mobileprovision". 5) I'm zipping

Missing h-files and Assistant Editor not working because of it (monoTouch/MonoDevelop)

ⅰ亾dé卋堺 提交于 2019-12-30 20:38:07
问题 I am missing the .h-files when I just started my HelloWorld in MonoTouch/MonoDevelop. I have the same question as this guy, but the answer provided did not help me. I just installed everything needed for MonoTouch on a MacBook running Lion. I followed the steps/instructions to install (see here) and then created a new solution. But since there are no .h-files, this means that whem I use the interface Builder in Xcode, I only get the "No Assistant Result" when I open the "Assistant Builder". I

How do I add a system.core.dll reference to my project in xamarin studio/monodevelop

|▌冷眼眸甩不掉的悲伤 提交于 2019-12-30 11:07:32
问题 I'm trying to use System.Linq because it has an 'Unknown resolve error'. I've done a bit of looking around on how to do this and all I can find is people saying that it needs to be added or that they added it. I'm wondering how to add it to my project so that I can use the '.ToList' function. 回答1: If you are doing a traditional iOS or Android project with Xamarin Studio, by default a reference to System.Core should already be added. However, if you're creating a PCL you will see a reference

Visual studio project to MonoDevelop

笑着哭i 提交于 2019-12-30 08:08:17
问题 Is there a way to transfer a Visual Studio project to the MonoDevelop environment? at FAQ - MonoDevelop it is said that: MonoDevelop can open, manipulate and save MSBuild-based projects directly in mopst cases. In fact, since MonoDevelop 2.0 the default project format has been VS2008-style MSBuild projects, but VS2005 and VS1010 formats are also handled. But when I try to open my ( ASP.NET Web Application ) .vbproj in MonoDevelop, I get: Load operation failed. Project does not support

Does Mono Mkbundle Produce Native Code

て烟熏妆下的殇ゞ 提交于 2019-12-30 01:26:58
问题 The normal EXE's generated by mono are in IL.I want to generate Native Executable,does using mkbundle produce native Exe's or should i use Mono AOT. 回答1: Yes, mkbundle produces native executables. For example, on Linux, here is my .NET assembly: file Agent.exe Agent.exe: PE32 executable (console) Intel 80386, Mono/.Net assembly, for MS Windows I tell mkbundle to compile it to a native executable (here I have to add Common.dll which is a dependency to my Agent.exe assembly): mkbundle --deps -o

MonoDevelop android - no emulators listed (Windows XP)?

我与影子孤独终老i 提交于 2019-12-25 08:46:13
问题 Just installed MonoDevelop for Android 2.8.6.5 on Windows XP. When I try to run the project there are no emulators showing up in the emulator list. Any ideas why? 回答1: Run-> Select Device . You need to select the emulator devices listed and then click on " Start Emulator", it will take a while to start the emulator OR click "Create Emulator", it will start AVD manager and select the device and "Start". After the emulator boots up completely, try Run->Run With Hope it helps 来源: https:/

Mono WinForms and Unicode characters

和自甴很熟 提交于 2019-12-25 07:39:47
问题 I am working on a VS2010 C# application that allows users to input data in *English as well as in Hindi (Unicode). The application is working well in Windows, but in Linux (with Mono-2.10.8), instead of displaying Unicode characters it show boxes. mono unicode problem http://img534.imageshack.us/img534/1395/vry.png I have tried to run it on Debian Wheezy Stable and Ubuntu LTS 12.04. I have also tried to compile it with MonoDevelop; still no luck. Is there any workaround to fix it? 回答1: Boxes

Running GTK# Application on Windows

ぃ、小莉子 提交于 2019-12-25 06:43:17
问题 I've just programmed and built a GTK# application using MonoDevelop on Linux Mint 16. I wanted to see if it's cross-platform enabled, so I tried to run it on a Windows 8 machine (which has .NET Framework 4.0), and installed Mono runtime (which includes GTK# for Windows) so that it could run over there. Here's the issue: when I run the executable from Windows Explorer, I assume .NET Framework takes over, because nothing happens. The executable will run if, from within Windows, I enter "Mono