monodevelop

Context sensitive SDK help in MonoDevelop

本秂侑毒 提交于 2020-01-04 09:27:01
问题 When I'm using Visual Studio, I can press the F1 function key when the cursor is on a method and the associated MSDN documentation for that method will be displayed. I'm currently developing an iPhone application using MonoDevelop/MonoTouch and it would be really useful to be able to do the same thing. Does MonoDevelop provide this functionality or do I need to use my browser to search for the SDK documentation? I've googled and the only reference I've found to this behaviour is to press

Context sensitive SDK help in MonoDevelop

♀尐吖头ヾ 提交于 2020-01-04 09:26:29
问题 When I'm using Visual Studio, I can press the F1 function key when the cursor is on a method and the associated MSDN documentation for that method will be displayed. I'm currently developing an iPhone application using MonoDevelop/MonoTouch and it would be really useful to be able to do the same thing. Does MonoDevelop provide this functionality or do I need to use my browser to search for the SDK documentation? I've googled and the only reference I've found to this behaviour is to press

Where has “window-based” project gone?

徘徊边缘 提交于 2020-01-04 06:23:30
问题 I've recently bought two books about MonoTouch so that I can start learning to build iPhone applications. Both books in their tutorials refer to creating a "Window-based" project to start learning with, however that just doesn't seem to be there in the new project options. Instead MonoDevelop shows the following as the available project types: Empty Project Utility Application Master-Detail Application Single View Application Tabbed Application OpenGL Application I'm using the MonoDevelop 2.8

Why is mdtool failing to compile after I upgraded to latest version of MonoDevelop/MonoTouch/XCode?

﹥>﹥吖頭↗ 提交于 2020-01-04 03:50:33
问题 I'm using mdtool to build my MonoTouch apps. However, since upgrading today to MonoTouch 3.2.5, MonoDevelop 2.4.2, XCode 4 and Snow Leopard, mdtool now fails to build my app. The app seems to build OK in MonoDevelop. But I use mdtool in my build scripts. Any ideas what the problem could be? Last lines of log (I'm calling it from xbuild) are: /var/folders/tW/tWXQsmWiGQSFrBhErcI2wE+++TI/-Tmp-/tmp4233680e.tmp: line 1: 1119 Abort trap /Applications/MonoDevelop.app/Contents/MacOS/mdtool build ..

Exception System.InvalidCastException when calling a method bound with btouch that returns an object. MonoTouch bug?

不想你离开。 提交于 2020-01-03 03:33:15
问题 I am trying to bind the types of an Objective-C library using btouch. I have managed to compile my API definition file with btouch and have successfully called methods that return no parameters or which return basic parameters like string or integer. However, when I try call methods that return instance objects for other classes defined in the API definition file, I get an exception System.InvalidCastException thrown. So in the example listing that follows, the static OpenConnection method of

How to add external references in MonoDevelop?

安稳与你 提交于 2020-01-03 02:21:28
问题 I've downloaded a charting library called NPlot and I have no idea how to add it as a reference in a GTK# application I'm currently making in MonoDevelop. There is no option in the Edit References window that you could add an external reference apart from the listed ones. How do you add an external reference in MonoDevelop? 回答1: Being fairly new to Ubuntu (consequently, to using apps), I found it quite challenging to grapple with the dilemma above. After hours of searching (almost half a day

How to change Picker background Color in Xamarin MAC Platform

不打扰是莪最后的温柔 提交于 2020-01-02 08:14:12
问题 After updating the Xamarin Library and MAC OS to latest system, facing issue in Picker Background color and color of item that is selected/focused in picker for MAC Platform in my visual studio 2017. Picker that is filled with multiple values On opening the picker can not able to set the background color and the item that is selected is also not visible because of its color How can I set the background color of that picker and the color of that focused/selected item of picker? 回答1: This seems

Xamarin Studio, GTK 2.0 C# application, runtime error, can't load libglib-2.0-0.dll

馋奶兔 提交于 2020-01-02 06:00:12
问题 I've installed fresh Xamarin Studio 5.10 on Windows 7 and created standard GTK 2.0 C# project (via New Project > .Net > GTK#2.0 Project). Code's below: using System; using Gtk; namespace _test { class MainClass { public static void Main (string[] args) { Application.Init (); MainWindow win = new MainWindow (); win.Show (); Application.Run (); } } } Build is ok, but runtime error raises (I've translated error from my native language into english): Can't load DLL "libglib-2.0-0.dll": Procedure

Can't compile Moonlight application in MonoDevelop

时光毁灭记忆、已成空白 提交于 2020-01-01 19:38:10
问题 I am trying to build Moonlight application using MonoDevelop 2.8 and Mono 2.10.5 on Mac OS X but it fails to compile: Error: Framework 'Moonlight / Silverlight 3.0' not installed. (MoonlightTest) 回答1: The Moonlight addin on Mac is somewhat limited. It uses Silverlight to run the apps, since there is no Moonlight plugin for Mac has been released, but it uses the Moonlight SDK assemblies to compile, since the Silverlight SDK assemblies cannot be redistributed. Unfortunately the only SDK package

How do I add MonoGame project templates to MonoDevelop on MacOS?

生来就可爱ヽ(ⅴ<●) 提交于 2020-01-01 08:47:05
问题 According to the readme, I am supposed to Shutdown MonoDevelop Find your MonoDevelop AppBundle Right Click on it and select "Show package Contents" Press Alt and Drag and Drop the directory MonoDevelop.MonoGame.2.5 into ../Contents/MacOS/lib/monodevelop/AddIns/ Which I did - but I still don't see the project templates in MonoDevelop. I also looked at these other questions here, here and a few more on google - but didn't find that anyone got the templates to work (most of them used workarounds