monodevelop

Does Mono Mkbundle Produce Native Code

假如想象 提交于 2019-11-30 05:22:33
The normal EXE's generated by mono are in IL.I want to generate Native Executable,does using mkbundle produce native Exe's or should i use Mono AOT. Yes, mkbundle produces native executables. For example, on Linux, here is my .NET assembly: file Agent.exe Agent.exe: PE32 executable (console) Intel 80386, Mono/.Net assembly, for MS Windows I tell mkbundle to compile it to a native executable (here I have to add Common.dll which is a dependency to my Agent.exe assembly): mkbundle --deps -o Agent Agent.exe Common.dll OS is: Linux Sources: 3 Auto-dependencies: True embedding: Agent/bin/Debug/Agent

C#, Localization, Resources, and MonoDevelop

一个人想着一个人 提交于 2019-11-30 05:11:27
My problem is this : Using MonoDevelop (which is the preferred environment for a number of projects I'm working on) I'm trying to figure out how to use resource files for localized messages and how to properly include them in the project as an embedded resource. My goal is to have a resources file with simple name-value pairs for message keys and their values, and have separate files for their localized strings e.g. Messages.resources Hello.World = Hello World Goodbye.Cruel.World = Goodbye, Cruel World Messages.de.resources Hello.World = Hallo Welt Goodbye.Cruel.World = Auf Wiedersehen,

Ubuntu 13.04: how to build Monodevelop 4.0.1?

有些话、适合烂在心里 提交于 2019-11-30 05:05:54
I downloaded sources from git: git clone git://github.com/mono/monodevelop.git and dependencies: cd monodevelop && git submodule init && git submodule update I setup mono 3.0.11 (because "You need mono 2.10.9 or newer" and default version was 2.10.8.1) I added repository: cat «deb http://ubuntu.mirror.cambrium.nl/ubuntu/ lucid main» >> /etc/apt/sources.list I installed packages: apt-get install libglib2.0-cil gnome-sharp2 gtk-sharp2 libmono-addins-cil-dev libmono-addins-gui-cil-dev libmono-addins-msbuild-cil-dev ./configure gives me Configuration Summary --------------------- MonoDevelop has

Google Account login Integration for android Xamarin

落花浮王杯 提交于 2019-11-30 04:14:17
I need to integrate google login to android xamarin application. gone through the code from bellow link: http://motzcod.es/post/67077106339/google-plus-services-login-and-1-in-xamarin-android it shows the error connection failed and [GooglePlayServicesUtil] Google Play Store is missing. even ofter adding google play service(Froyo) component. even i gone through the bellow links https://developers.google.com/+/mobile/android/sign-in Android: Login using google account? Google Login For Android App but this is related to android eclipse using java code. can anybody suggest me how to do this in

How do I use Linq in MonoDevelop 2.0 on OS X?

北城余情 提交于 2019-11-30 01:53:09
问题 I installed MonoDevelop 2.0 on my Mac. I created a new Console Application. "Hello World" program runs fine. But I can't use Linq. using System. doesn't show Linq option. What should I do? 回答1: You may need to right-click on your project in the solution view, do Options , Build , General , and set your Target Runtime to Mono / .Net 3.5 or bigger. Then you can right-click references, do Edit References, and add a reference to System.Core to your project. 回答2: I'm running Monodevelop 2.0 and

What is the easiest way to add a custom icon to an application using monodevelop? [duplicate]

爱⌒轻易说出口 提交于 2019-11-29 15:39:37
Possible Duplicate: Mono .EXE assembly set explorer icon I recently started a c# project with monodevelop as IDE (should run on both Windows and Linux) and I'd like to provide my own application icon for the .exe file, instead of the default one. Any suggestion how this can be done? Thanks in advance. Go to the Project Menu -> <project name> Options and in the project option windows : Right-click your project, Options, select the Build/General page and provide a Win32 icon. Note that the icon will probably only show up on Windows, Linux uses a different way to display icons for executable

How can I debug MonoDevelop add-ins with MonoDevelop?

|▌冷眼眸甩不掉的悲伤 提交于 2019-11-29 10:06:17
问题 The topic says it all. I cannot find any information on the monodevelop site or through google. Even adding System.Diagnostics.Debugger.Break() and running with mono --debug MonoDevelop.exe doesn't seem to do anything.. 回答1: mono --debug doesn't have anything to do with the debugger, it simply causes Mono to track debug information so it can give you file/line/col information in backtraces. The behaviour of System.Diagnostics.Debugger.Break() depends on your Mono version. AFAIK in its basic

Error: JNI ERROR (app bug): accessed stale global reference

爱⌒轻易说出口 提交于 2019-11-29 03:25:35
I am getting this error JNI ERROR (app bug): accessed stale global reference When I run my app in Android OS v4, But when I run the same application in Android v2.3 I don't get this error. This error occurs at the point where I call AsyncTask class, where I pass a string array as argument Could Anyone Help me?? This error occurs when you call a method with an incorrect parameter type. Make sure your method signature matches exactly what you are passing. For a string array: jmethodID mid = env->GetMethodID(cls, methodName, "([Ljava/lang/String;)V"); If you are creating it yourself, it would

Ubuntu 13.04: how to build Monodevelop 4.0.1?

倾然丶 夕夏残阳落幕 提交于 2019-11-29 02:54:17
问题 I downloaded sources from git: git clone git://github.com/mono/monodevelop.git and dependencies: cd monodevelop && git submodule init && git submodule update I setup mono 3.0.11 (because "You need mono 2.10.9 or newer" and default version was 2.10.8.1) I added repository: cat «deb http://ubuntu.mirror.cambrium.nl/ubuntu/ lucid main» >> /etc/apt/sources.list I installed packages: apt-get install libglib2.0-cil gnome-sharp2 gtk-sharp2 libmono-addins-cil-dev libmono-addins-gui-cil-dev libmono

What are MonoDevelop's .pidb files?

杀马特。学长 韩版系。学妹 提交于 2019-11-29 02:48:15
MonoDevelop creates those for every project. Should I include them in source control? From a MonoDevelop blog post : There were several long time pending bug reports, and I also wanted to improve a bit the performance and memory use. MonoDevelop creates a Parser Information Database (pidb) file for each assembly or project. This file contains all the information about classes implemented in an assembly, together with documentation pulled from Monodoc. A pidb file has trhee sections: the first one is a header which contains among other things the version of the file format (that version is