monodevelop

Mono take mscorlib.dll 2.0 instead of 4.0

风格不统一 提交于 2019-12-01 06:30:18
问题 I am having a problem with an MONO application, I'm trying to compile the project (with MonoDevelop) so as to load the library run mscorlib.dll 4.0 instead of version 2.0. (I need System.Type.op_Equality method that is in version 4.0 but not in 2.0). I've temporarily solved by making a link: # cd /usr/lib/mono/2.0 # mv mscorlib.dll mscorlib.dll.bak # ln ../4.0/mscorlib.dll mscorlib.dll But of course this is not a valid solution. Does anyone know how to MONO load mscorlib 4.0 instead of 2.0?

Mono ARMv7 and LLVM

怎甘沉沦 提交于 2019-12-01 05:28:28
I'm updating my app to ios6 and i having following problem building application with ARMv7 is not possible to use the flag LLVM ... (error MT3001) My system configuration is MonoDevelop 3.0.4.7 MonoTouch 6.0.0.0 Mono 2.10.9 Reference to question: iOS 6 Mono and backward compatibility UPDATE Error is Could not AOT the assembly ICSharpCode.SharpZipLib.dll (MT3001) Verbose output /Users/TEST/Desktop/Xcode_4.5.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc -miphoneos-version-min=3.1 -arch armv7 -std=c99 -I/Developer/MonoTouch/SDKs/MonoTouch.iphoneos.sdk/usr/include

Visual studio project to MonoDevelop

可紊 提交于 2019-12-01 02:49:59
Is there a way to transfer a Visual Studio project to the MonoDevelop environment? at FAQ - MonoDevelop it is said that: MonoDevelop can open, manipulate and save MSBuild-based projects directly in mopst cases. In fact, since MonoDevelop 2.0 the default project format has been VS2008-style MSBuild projects, but VS2005 and VS1010 formats are also handled. But when I try to open my ( ASP.NET Web Application ) .vbproj in MonoDevelop, I get: Load operation failed. Project does not support framework '.NETFramework,Version=v4.0'. Should I alter project settings, allowing different .NETFramework

Xamarin IDE Access to the Path is denied

前提是你 提交于 2019-12-01 02:49:22
I'm porting over a Visual Studio C# solution with many projects and creating a new solution in the Xamarin IDE - all on windows. I am porting / re-creating 1 project at a time and then compiling. I can compile each project individually but and then I can compile the solution (with some errors). The problem arises if I try a Rebuild All, then it shows the error: 'Access to the path "[my build path\some.dll]" is denied.' I have full admin rights and, as I mentioned, I originally could build the dll's so it's not an access issue. If I try to actually delete the dll's in question, I can't -

What is expected in the “Output” field of Monodevelop's Custom Command Mono Soft Debugger dialog?

别说谁变了你拦得住时间么 提交于 2019-12-01 01:34:46
I can't use normal debugging in Monodevelop , so I am trying to debug remotely as described here . Here is the whole procedure: In a terminal, type: export MONODEVELOP_SDB_TEST="YES" monodevelop & Monodevelop starts. Open your solution Run -> Run With -> Custom Command Mono Soft Debugger Fill the fields: Command: /home/nico/src/CmisSync/bin/SparkleShare.exe Arguments: -debug --debugger-agent=transport=dt_socket,address=127.0.0.1:10000 (not sure if needed) IP: 127.0.0.1 Port: 10000 Output: 1 Press Listen Back to the terminal, press: mono --debug --debugger-agent=transport=dt_socket,address=127

What is expected in the “Output” field of Monodevelop's Custom Command Mono Soft Debugger dialog?

落爺英雄遲暮 提交于 2019-11-30 20:30:53
问题 I can't use normal debugging in Monodevelop, so I am trying to debug remotely as described here. Here is the whole procedure: In a terminal, type: export MONODEVELOP_SDB_TEST="YES" monodevelop & Monodevelop starts. Open your solution Run -> Run With -> Custom Command Mono Soft Debugger Fill the fields: Command: /home/nico/src/CmisSync/bin/SparkleShare.exe Arguments: -debug --debugger-agent=transport=dt_socket,address=127.0.0.1:10000 (not sure if needed) IP: 127.0.0.1 Port: 10000 Output: 1

How do I use Linq in MonoDevelop 2.0 on OS X?

余生颓废 提交于 2019-11-30 18:27:13
I installed MonoDevelop 2.0 on my Mac. I created a new Console Application. "Hello World" program runs fine. But I can't use Linq. using System. doesn't show Linq option. What should I do? jpobst You may need to right-click on your project in the solution view, do Options , Build , General , and set your Target Runtime to Mono / .Net 3.5 or bigger. Then you can right-click references, do Edit References, and add a reference to System.Core to your project. Opflash I'm running Monodevelop 2.0 and Mono 2.0 on Ubuntu 9.04 and lambda's and Linq work fine. Contrary to what Thomas Levesque says,

System namespaces missing MonoDevelop on fresh install

落爺英雄遲暮 提交于 2019-11-30 17:05:38
I am wondering if anyone can help me, I did a fresh install of MonoDevelop on a fresh install of Ubuntu 18.04.2 LTS with .NET Core 2.2 installed (everything updated), then followed the instructions layed out at Mono Download Offical . I have no errors or warnings during installation. When I create any type of project or open one, all the system namespaces are missing? I have checked here: And When I build / Clean any project I get: /home/ant/.cache/MonoDevelop/7.0/MSBuild/27259_1/Microsoft.CSharp.CurrentVersion.targets(5,5): Error MSB4019: The imported project "/home/ant/.cache/MonoDevelop/7.0

System namespaces missing MonoDevelop on fresh install

折月煮酒 提交于 2019-11-30 16:19:03
问题 I am wondering if anyone can help me, I did a fresh install of MonoDevelop on a fresh install of Ubuntu 18.04.2 LTS with .NET Core 2.2 installed (everything updated), then followed the instructions layed out at Mono Download Offical. I have no errors or warnings during installation. When I create any type of project or open one, all the system namespaces are missing? I have checked here: And When I build / Clean any project I get: /home/ant/.cache/MonoDevelop/7.0/MSBuild/27259_1/Microsoft

How can I debug MonoDevelop add-ins with MonoDevelop?

半腔热情 提交于 2019-11-30 07:33:17
The topic says it all. I cannot find any information on the monodevelop site or through google. Even adding System.Diagnostics.Debugger.Break() and running with mono --debug MonoDevelop.exe doesn't seem to do anything.. mono --debug doesn't have anything to do with the debugger, it simply causes Mono to track debug information so it can give you file/line/col information in backtraces. The behaviour of System.Diagnostics.Debugger.Break() depends on your Mono version. AFAIK in its basic form it sets a hard breakpoint, so if your app's not running in a native hard debugger it will simply crash.