Passing values between SCNShadable entry points
问题 In an OpenGL program you typical declare something like this in a vertex shader varying bool aBooleanVariable; and then read the value in the fragment shader. How do you do this within the framework of an SCNShadable entry point? For example from SCNShaderModifierEntryPointGeometry to SCNShaderModifierEntryPointFragment . Receiving the argument seems to be defined by using the pragma arguments, I provide my test SCNShaderModifierEntryPointFragment to illustrate. #pragma arguments bool