member

MDX Calculated member filter by dimension attribute

南笙酒味 提交于 2019-12-02 20:39:37
I want to create a calculated member and filter it by dimension. This is WORKING example: ( [Policy].[Policy Status].&[Void], [Policy].[Tran Type].&[Renewal], [Measures].[FK Policy Distinct Count] ) But if I want to filter it like this ( [Policy].[Policy Status].&[Void], [Policy].[Policy Status].&[Policy], [Measures].[FK Policy Distinct Count] ) Than it's NOT working. It says that same hierarchy is showing multiple times in the tuple. Another thing is, how to exclude rows? Here's the idea... ( ![Policy].[Policy Status].&[Void], ![Policy].[Policy Status].&[Policy], [Measures].[FK Policy

Prolog element is a list member check

ε祈祈猫儿з 提交于 2019-12-02 17:14:28
问题 I have a little rule in prolog that has to check if an element is a member of a list and write it's position in the list,but it only works if the elemebt i'm looking for is in the 1 place.Need help please! write_element(X,[X|_],1). write_element(X,[_|Tail],N):- N1 is N-1, write_element(X,Tail,N1). 回答1: How exactly is this thing supposed to be called? It seems like N is going to have to be instantiated by me, or N1 is N-1 won't work. But similarly, N must unify with 1 in your base case, so if

Immutable Object with ArrayList member variable - why can this variable be changed?

与世无争的帅哥 提交于 2019-12-02 15:56:47
I have got one class with various member variables. There is a constructor and there are getter-methods, but no setter-methods. In fact, this object should be immutable. public class Example { private ArrayList<String> list; } Now I noticed the following: when I get the variable list with a getter-method, I can add new values and so on - I can change the ArrayList . When I call the next time get() for this variable, the changed ArrayList is returned. How can this be? I didn't set it again, I just worked on it! With a String this behaviour isn't possible. So what is the difference here? Just

Using offsetof() to get owner object from member variable

我的未来我决定 提交于 2019-12-02 14:19:30
问题 I would like to implement 'GetParent()' function in here- class ChildClass; class ParentClass { public: .... ChildClass childObj; .... }; class ChildClass { friend class ParentClass; private: ChildClass(); public: ParentClass* GetParent(); }; I've tried to create a private member variable which stores pointer to parent object. However this method requires additional memory. class ChildClass { friend class ParentClass; private: ChildClass(); ParentClass* m_parent; public: ParentClass*

Difference between these arrays as member variable of view controller

 ̄綄美尐妖づ 提交于 2019-12-02 13:41:16
I would like to have an array as a member of my table view controller. The array will be a data source. What are the differences or advantages/disadvantages the following ways of having a member variable array. class BinViewController: UITableViewController, WKNavigationDelegate { var peopleArray1 = [String]() var peopleArray2: [String] = [] var peopleArray3: [String]! var peopleArray4: [String]? These two basically do the same thing: var peopleArray1 = [String]() var peopleArray2: [String] = [] They declare and initialize an empty array of type [String] . These two in the other hand, are also

C++ member function as callback function to external library

我怕爱的太早我们不能终老 提交于 2019-12-02 13:19:23
So below is a basic idea of what I'm trying to do. I have an external library that I would like to use in an existing project. I cannot change anything in the external library or the main function in the existing project of course. The problem I face is how to pass a callback function I make in my class to this external function as a pointer to function. At the same time, this callback function has to have access to members of the class so I cannot simply make it static. How can I do it? Class ExternalClass //This I cannot mess with. { //somestuff void ExternalFunc (void(* callback)(int, const

c++ Function member pointer

亡梦爱人 提交于 2019-12-02 13:10:50
I have read several posts about this, but can't seem to find exactly what i am looking for with example code if anyone could give me some help i would highly appreciate it. in my header i have: void addEvent(void (*func)(Pack *)); void triggerEvents(Pack * ); std::list<void(*)(Pack *)> eventList; and in cpp file void DNetwork::addEvent(void (*func)(Pack *)){ eventList.push_back(func); } void DNetwork::triggerEvents(Pack * pack){ for (std::list<void (*)( Pack *)>::iterator it = eventList.begin(); it != eventList.end() ;it++ ){ (*it)(pack); } } This works fine with free functions, but when i try

Is member value in the class initialized when an object is created?

删除回忆录丶 提交于 2019-12-02 11:58:35
I'm writing a hash class: struct hashmap { void insert(const char* key, const char* value); char* search(const char* key); private: unsigned int hash(const char* s); hashnode* table_[SIZE]; // <-- }; As insert() need to check if table[i] is empty when inserting a new pair, so I need all pointers in the table set to NULL at start up. My question is, will this pointer array table_ be automatically initialized to zero, or I should manually use a loop to set the array to zero in the constructor? The table_ array will be uninitialized in your current design, just like if you say int n; . However,

std::find on a vector of object pointers

夙愿已清 提交于 2019-12-02 09:09:37
问题 I have a class A with a member which is a vector of object pointers of another class B class A { std::vector<B*> m_member_A Now I want to perform a std::find on m_member_A . E.g. if(std::find(m_member_A.begin(), m_member_A.end(), B_obj*) != m_member_A.end()) std::find doesn't make sense on such a vector. How do I achieve such a functionality? How would it change if it were a vector of objects of B (not pointer)? 回答1: If you want to find a value pointer at by the pointer, instead of a given

Using offsetof() to get owner object from member variable

孤人 提交于 2019-12-02 09:03:28
I would like to implement 'GetParent()' function in here- class ChildClass; class ParentClass { public: .... ChildClass childObj; .... }; class ChildClass { friend class ParentClass; private: ChildClass(); public: ParentClass* GetParent(); }; I've tried to create a private member variable which stores pointer to parent object. However this method requires additional memory. class ChildClass { friend class ParentClass; private: ChildClass(); ParentClass* m_parent; public: ParentClass* GetParent() { return m_parent; } }; So I used offsetof() macro (performance costs of calling offsetof() can be