Detect software vs hardware webGL render mode
问题 I've got an error I'm trying to catch with MapboxGL that doesn't handle when a version of IE switches the webGL render modes from hardware to software. I've been pouring over documentation and console logging pretty much everything I can, but can't find any documented way to find out if webGL is using hardware or software render modes. Any ideas? 回答1: You can check whether or not a browser can run GL JS in a hardware render mode using the mapbox-gl-supported library <script src='mapbox-gl