BitmapFont rendering artifacts
问题 I have setup scaling of GUI to occupy whole screen (window). Control widgets are fine, but scaling of fonts is terrible - there are artifacts from neighbouring glyphs (because of some rounding errors I suppose). You can quite clearly see it on a right side of T: I tried setting various values in padding area in Hiero, but all those values affect how font is rendered - they add space between characters in rendering, not just to a texture as I wanted. Any idea how to fix this artifacts? I don't