Rendering 2D array Libgdx Java
问题 I want to create a random tiled map for my game, this is what I have so far: switch(MathUtils.random(2)){ case 0: tileX+=16; loadedTiles ++; //game.batch.draw(tile1, tileX, tileY); System.out.print("tile1"); currentTile = tile1; break; case 1: tileX+=16; loadedTiles ++; //game.batch.draw(tile2, tileX, tileY); System.out.print("tile2"); currentTile = tile2; break; case 2: tileX+=16; loadedTiles ++; //game.batch.draw(tile3, tileX, tileY); System.out.print("tile3"); currentTile = tile3; break; }