How to render 3D object within a Libgdx Actor?
问题 Most of the Libgdx tutorials I found show how to add 2D elements in a 3D world, but I would like to know how to the the opposite, adding 3D elements in a 2D Stage. I tried adding a background image to the Stage , then adding to the Stage an Actor that renders the model batch and the 3D instances in its draw() method. But instead, the image isn't drawn and part of the 3D object is hidden. SimpleGame class public class SimpleGame extends ApplicationAdapter { Stage stage; @Override public void