intersection

Computing circle intersections in O( (n+s) log n)

这一生的挚爱 提交于 2019-12-05 04:52:06
I'm trying to figure out how to design an algorithm that can complete this task with a O((n+s) log n) complexity. s being the amount of intersections. I've tried searching on the internet, yet couldn't really find something. Anyway, I realise having a good data structure is key here. I am using a Red Black Tree implementation in java: TreeMap. I also use the famous(?) sweep-line algorithm to help me deal with my problem. Let me explain my setup first. I have a Scheduler. This is a PriorityQueue with my circles ordered(ascending) based on their most left coordinate. scheduler.next() basically

Check android.graphics.path intersection with itself

狂风中的少年 提交于 2019-12-05 04:06:31
I'd like to check if (and if yes, where the collission is(x,y) - just for highlighting) a path does intersect itself. It would also be very interesting how i do check if a path does intersect with another path. Here is a screenshot to better explain what i mean: http://i.stack.imgur.com/JrEmN.png Nathan Villaescusa The simplest way is to check if any line segment intersects with any other line segment. A line segment is made up of pairs of adjacent points in the path. A path with 10 points has 9 line segments. Here's an example of how one might go about that. import android.graphics.Point;

JavaFX 8 3D scene intersection point

允我心安 提交于 2019-12-05 03:21:28
Is it possible in a JavaFX 8 3D scene to find points along a ray (e.g. PickRay), starting at an arbitrary point in 3D space with some 3D direction vector, where the ray intersects the triangles in a mesh (TriangleMesh inside a MeshView)? I know this is done in the Camera/MouseHandler for mouse picking but I can't see any way for doing it for arbitrary rays. As @jdub1581 suggests, a ray is just a geometric vector, so in order to find a list of triangles intersected by this vector we need to solve problems of the kind 'line intersects plane' and 'line intersects plane within the triangle borders

Why does raytracer render spheres as ovals?

妖精的绣舞 提交于 2019-12-05 03:19:54
I've been hacking up a raytracer for the first time over the past few days. However, there are a few quirks which bother me and I don't really know how to work out. One that has been there since the beginning is the shape of spheres in the scene - when rendered, they actually look like ovals. Of course, there is perspective in the scene, but the final shape still seems odd. I have attached a sample rendering, the problem I have is especially visible on the reflective sphere in the lower left part of the image. I don't really know what could be causing this. It might be the ray-sphere

how to find intersections from OpenStreetMap?

北城余情 提交于 2019-12-05 03:09:30
问题 How to extract intersections in the OpenStreetMap? I need the longitude and latitude of the intersections, thanks! 回答1: There has been a similar question here. There is no direct API call to retrieve intersections. But you can query all ways in a given bounding box (for example directly via the API or via the Overpass API) and look for nodes shared by two or more ways as explained in the other answer. 回答2: Try the GeoNames findNearestIntersectionOSM API: http://api.geonames.org

Drawing outline of intersecting circles

风格不统一 提交于 2019-12-05 01:45:51
I have a set of points and each one has an area of "influence" or essentially a radius. I would like to be able to draw each one of these influence circles for all the points as a simple circular line. They will overlap however I wish to draw the outside of the shape formed. I know this would probably require me working out where they intersect and somehow forming a total shape to draw. The problem is that some points might not even touch others! So I need to be able to work that out too. I have attempted to illustrate what I mean simply: Note that I wish to draw simply the black line, no fill

Finding the intersection of two 3D polygons

霸气de小男生 提交于 2019-12-04 23:54:27
a.k.a. Polygon clipping algorithm in 3D a.k.a. Finding the collision manifold between 2 colliding polygons Most algorithms for polygon clipping are described in detail for 2D and described as being extendable to 3D but without details. For example the sutherland-hodgman clipping algorithm Having been unable to find any 3D implementations or pseudo code on the internet I am now asking here (and attempting to answer my own question) The algorithm would take two shapes such as those shown below: And would output the intersection of the two shapes as shown below: Note that although the Sutherland

Do Policy Intersection in WSO2ESB Class Mediator

牧云@^-^@ 提交于 2019-12-04 23:26:58
I've created a Class Mediator in which I want to intersect two policies. I've created the Class Mediator with Carbon Studio for Eclipse, which automatically adds some predefined libs to the build path of my project. One of the libs is neethi-2.0.4.wso2v1.jar. If I want to use the intersect-method I get an exception. If I have a look at the source I see that the intersect-method just throws an "UnsupportedOperationException". So the given neethi lib is useless for intersection, therefore I want to use the newest Neethi lib (aka neethi-3.0.2.lib) for intersection inside my class mediator. Could

How to compute line segment intersections on a map

大城市里の小女人 提交于 2019-12-04 19:55:36
问题 I am working with Latitude / Longitude coordinates in a google map. I have two lines : Line A : 48.31508162629726, -2.591741396838972 to 48.40216156645915, -2.2218462112093404 Line B : 48.383816077371215, -2.274292940053768 to 48.66103546935337, -1.7066197241571377 I then use the following formula to find the point where they cross. var XAsum = A.LngStart - A.LngEnd; var XBsum = B.LngStart - B.LngEnd; var YAsum = A.LatStart - A.LatEnd; var YBsum = B.LatStart - B.LatEnd; var LineDenominator =

C++ - Finding intersection of two ranges

淺唱寂寞╮ 提交于 2019-12-04 18:00:13
问题 What is the best way to find the intersection of two ranges in C++? For example, if I have one range as [1...20] inclusive, and another as [13...45] inclusive, I want to get [13...20], as that is the intersection between them. I thought about using the native set intersection function in C++, but I would first have to convert the range into a set, which would take too much computation time for large values. 回答1: intersection = { std::max(arg1.min, arg2.min), std::min(arg1.max, arg2.max) }; if