image-caching

Android - How to get image file from Fresco disk cache?

回眸只為那壹抹淺笑 提交于 2019-12-02 22:24:26
I am using the Fresco library. I can't find any related info in the Fresco documentation, how can I get an image file from Fresco's disk cache? danhantao if the image have download in cache,you can do it like: ImageRequest imageRequest=ImageRequest.fromUri(url); CacheKey cacheKey=DefaultCacheKeyFactory.getInstance() .getEncodedCacheKey(imageRequest); BinaryResource resource = ImagePipelineFactory.getInstance() .getMainDiskStorageCache().getResource(cacheKey); File file=((FileBinaryResource)resource).getFile(); I hope this helps Check Plamenkos answer on this link.. https://github.com/facebook

Glide : How to find if the image is already cached and use the cached version?

末鹿安然 提交于 2019-12-02 20:16:02
Scenario : I have a large GIF image which I want to cache the first time user opens the app using Glide - Image Loading and Caching library. After that whenever user opens the app, I want to show the cached version if present. This GIF URL will expire after a given interval. When it expires, I fetch the new GIF URL and display/cache that for future use. What I tried: I went through Caching and Cache Invalidation on Glide's github page. I also went though the Google Group thread Ensuring That Images Loaded Only Come From Disk Cache , which shows how to get the image form cache. I also went

Cache URL images iphone UITableview

有些话、适合烂在心里 提交于 2019-11-30 10:21:30
问题 I'm seeking a tutorial on how to cache images loaded from a url into cells of a uitableview. I found an example here http://www.ericd.net/2009/05/iphone-caching-images-in-memory.html#top But the code is incomplete. I'm an objective c novice so I found it very difficult to fill in the missing pieces. 回答1: Here is a simple ImageCache implementation using NSCache. ImageCache is a singelton. ImageCache.h #import <Foundation/Foundation.h> @interface ImageCache : NSObject @property (nonatomic,

Cache URL images iphone UITableview

非 Y 不嫁゛ 提交于 2019-11-29 20:02:02
I'm seeking a tutorial on how to cache images loaded from a url into cells of a uitableview. I found an example here http://www.ericd.net/2009/05/iphone-caching-images-in-memory.html#top But the code is incomplete. I'm an objective c novice so I found it very difficult to fill in the missing pieces. Flea Here is a simple ImageCache implementation using NSCache. ImageCache is a singelton. ImageCache.h #import <Foundation/Foundation.h> @interface ImageCache : NSObject @property (nonatomic, retain) NSCache *imgCache; #pragma mark - Methods + (ImageCache*)sharedImageCache; //- (void) AddImage:

Swift - How to save memory using AlamofireImage/ImageShack?

人走茶凉 提交于 2019-11-29 17:31:32
I'm using Alamofire , AlamofireImage to cache images using ImageShack storage with Firebase backend. Sometimes memory comes over 100MB. I want to learn how to improve my image caching and well scaling before uploading. For example I have declared one common cache in class whole project using that AutoPurgingImageCache : let photoCache = AutoPurgingImageCache( memoryCapacity: 100 * 1024 * 1024, preferredMemoryUsageAfterPurge: 60 * 1024 * 1024 ) Is there any way to define these memoryCapacity , preferredMemoryUsageAfterPurge to save memory? What do they mean exactly? I'm using below Alamofire

Android Glide: How to download and cache bitmaps?

别来无恙 提交于 2019-11-29 02:00:54
I am using Glide to download and cache images on Android. Everything works well except the fact that I don't want to load the bitmaps directly into the ImageView , I don't want to have the fade animation, neither image placeholders. All I want is to create a global method which will help me to download the image all over the application. public class MyApp extends Application { public static void downloadImage(String url, final OnImageLoadedCallback callback) { // And how to implement the listener ? RequestListener<String, Bitmap> requestListener = new RequestListener<String, Bitmap() {

SDWebImage and setting custom HTTP headers?

给你一囗甜甜゛ 提交于 2019-11-28 21:20:15
I´ve just changed my code for caching images away from EGOImageCache to SDWebView. Unfortunately i don´t know how to set custom HTTP headers as i have to send authentification to be able to fetch images. It was easy done with EGOImageCache as i´ve extended the NSURLRequest at the appropriate place. But i don´t know how to do that with the SDWebView.framework. I see the headers and i´ve found methods in SDWebImageDownloader.h containing /** * Set a value for a HTTP header to be appended to each download HTTP request. * * @param value The value for the header field. Use `nil` value to remove the

Swift - How to save memory using AlamofireImage/ImageShack?

半腔热情 提交于 2019-11-28 12:09:13
问题 I'm using Alamofire , AlamofireImage to cache images using ImageShack storage with Firebase backend. Sometimes memory comes over 100MB. I want to learn how to improve my image caching and well scaling before uploading. For example I have declared one common cache in class whole project using that AutoPurgingImageCache : let photoCache = AutoPurgingImageCache( memoryCapacity: 100 * 1024 * 1024, preferredMemoryUsageAfterPurge: 60 * 1024 * 1024 ) Is there any way to define these memoryCapacity ,

Android java.lang.OutOfMemoryError?

让人想犯罪 __ 提交于 2019-11-28 06:55:40
04-25 08:19:10.111 2431-2603/com.example.francesco.guidedautorewithtabs E/art﹕ Throwing OutOfMemoryError "Failed to allocate a 4194316 byte allocation with 1983651 free bytes and 1937KB until OOM" 04-25 08:19:10.114 2431-2603/com.example.francesco.guidedautorewithtabs E/AndroidRuntime﹕ FATAL EXCEPTION: GLThread 285 Process: com.example.francesco.guidedautorewithtabs, PID: 2431 java.lang.OutOfMemoryError: Failed to allocate a 4194316 byte allocation with 1983651 free bytes and 1937KB until OOM at dalvik.system.VMRuntime.newNonMovableArray(Native Method) at android.graphics.Bitmap.nativeCreate

Android Glide: How to download and cache bitmaps?

一世执手 提交于 2019-11-27 16:22:41
问题 I am using Glide to download and cache images on Android. Everything works well except the fact that I don't want to load the bitmaps directly into the ImageView , I don't want to have the fade animation, neither image placeholders. All I want is to create a global method which will help me to download the image all over the application. public class MyApp extends Application { public static void downloadImage(String url, final OnImageLoadedCallback callback) { // And how to implement the