iad

didFailToReceiveAdWithError not working for iOS 8 simulators

狂风中的少年 提交于 2019-11-26 22:57:11
My iAd/AdMob mediation works fine with all iOS 7 simulators and devices. However, iOS 8 didFailToReceiveAdWithError method doesn't work for any simulators but it works for iOS 8 devices. Problem is I don't have an iPhone 6/6+ device to test. So i'm counting on iOS 8 simulator. -(void)bannerViewDidLoadAd:(ADBannerView *)banner{ [UIView beginAnimations:nil context:NULL]; iAd.frame=CGRectOffset (iAd.frame 0, -667); [UIView commitAnimations]; [UIView beginAnimations:nil context:NULL]; iAd.frame=CGRectOffset (iAd.frame 0, 0); [UIView commitAnimations]; } -(void)bannerView:(ADBannerView *)banner

Sprite Kit Create an iAdBanner

喜欢而已 提交于 2019-11-26 22:10:13
问题 I want to create an iAdBanner in my SpriteKit game, but i don't know how it works. Could you help me? I haven't written any code yet, so I think I don't need to post my code. Thank you!! 回答1: iAd has been discontinued, you will have to choose another ad provider. From Apple's site: The iAd App Network will be discontinued as of June 30, 2016. Although we are no longer accepting new apps into the network, advertising campaigns may continue to run and you can still earn advertising revenue

iAd error “Ad inventory unavailable” (Apple Sample code also not working)

扶醉桌前 提交于 2019-11-26 21:46:34
问题 I tried to include an ADBannerView into my application. But the ADBannerView always ends up in bannerView:didFailToReceiveAdWithError:. I'm not able to see any test ad. I've also downloaded the iAd Sample Code from Apples DevCenter but I end up with the same error. 11/5/10 5:46:33 PM BasicAdBanner[12072] { ADInternalErrorCode = 3; NSLocalizedFailureReason = "Ad inventory unavailable"; } Can someone please explain to me how I can get iAd to work in the Simulator and on my testing device? 回答1:

iAd is shutting down. Should I remove the iAd framework from all my applications?

青春壹個敷衍的年華 提交于 2019-11-26 17:57:39
You are receiving this email because you entered into the Developer Advertising Services Agreement (“Agreement”) to use iAd’s advertising network and related services. We would like to thank you for allowing Apple to serve ads on your mobile properties. As you may know, the iAd App Network and related advertising services will be discontinued on June 30, 2016. More details about the iAd App Network shutdown are here. Note: Any outstanding payments due from Apple will be made no later than September 30, 2016, and campaign reporting data will be available until December 31, 2016. This email

iAd Landscape Strange View Behavior

别等时光非礼了梦想. 提交于 2019-11-26 17:04:13
问题 I have an iAd which displays at the top of a fullscreen subview of the main view. The iAd works normally in portrait mode, and I have handled rotation of the iAd banner view into landscape mode. The issue occurs when the iAd is tapped by the user in landscape mode. The test advertisement displays in portrait, sideways on the phone, and when the user taps the x to dismiss the iAd, the banner view and its parent view are pushed offscreen. The iAd behaves normally in portrait mode (i.e. tapping

how to display test IAd banner in the simulator

随声附和 提交于 2019-11-26 16:44:15
hi all i imported iAd frame work and implemented code for the iAd.My sample code is below shown .h file #import <UIKit/UIKit.h> #import <iAd/iAd.h> @interface IadTestViewController : UIViewController<ADBannerViewDelegate> { BOOL isBannerVisible; IBOutlet ADBannerView *banner; } @property(nonatomic,assign)BOOL isBannerVisible; @property(nonatomic,retain)IBOutlet ADBannerView *banner; @end .m file i implemented delegate methods #import "IadTestViewController.h" @implementation IadTestViewController @synthesize banner,isBannerVisible; - (void)viewDidLoad { [super viewDidLoad]; isBannerVisible=NO;

iAd in xcode 6 with Swift

前提是你 提交于 2019-11-26 13:54:43
问题 I'm working to implement a banner ad in the scene, but it always reports "Thread 1: EXC_BREAKPOINT(code=EXC_ARM_BREAKPOINT, subcode=Oxdefe) and the program stops running. I referenced Mr. T's answer in another question about iAd("Swift - ADBannerView") but still couldn't make it. The code looks like this: import UIKit import SpriteKit import iAd class GameViewController: UIViewController, ADBannerViewDelegate { @IBOutlet var adBannerView: ADBannerView override func viewDidLoad() { super

Why does test iAd for barebones project not display? [duplicate]

倖福魔咒の 提交于 2019-11-26 11:36:22
问题 Possible Duplicate: how to display test IAd banner in the simulator I have tried really hard, with several blogs and videos, to implement iAd in my application. It still fails with ADBannerView: Unhandled error (no delegate or delegate does not implement didFailToReceiveAdWithError:): Error Domain=ADErrorDomain Code=5 \"The operation couldn’t be completed. Banner view is visible but does not have content\" UserInfo=0x610c5d0 {ADInternalErrorCode=5, NSLocalizedFailureReason=Banner view is

iAds interstitial adverts on iPhone?

梦想的初衷 提交于 2019-11-26 09:26:25
问题 My developer and I had previously tried to get interstitial adverts loading on iPhone and iPad, however only managed to get this working on iPad. During our testing we discovered that interstitials weren\'t supported on iPhone, but since the release of iOS7 some people now say this is possible. However I can\'t find any decent documentation on this. This Stack question has got me wondering again though iAd & Admob Interstitial Integration on iPhone So, are full screen interstitials possible

didFailToReceiveAdWithError not working for iOS 8 simulators

∥☆過路亽.° 提交于 2019-11-26 08:28:28
问题 My iAd/AdMob mediation works fine with all iOS 7 simulators and devices. However, iOS 8 didFailToReceiveAdWithError method doesn\'t work for any simulators but it works for iOS 8 devices. Problem is I don\'t have an iPhone 6/6+ device to test. So i\'m counting on iOS 8 simulator. -(void)bannerViewDidLoadAd:(ADBannerView *)banner{ [UIView beginAnimations:nil context:NULL]; iAd.frame=CGRectOffset (iAd.frame 0, -667); [UIView commitAnimations]; [UIView beginAnimations:nil context:NULL]; iAd