iad

What does the iAd `UIViewController` category `canDisplayBannerAds` do?

十年热恋 提交于 2019-11-28 09:23:11
问题 In iOS7, the iAds framework includes the category -[UIViewController canDisplayBannerAds] . What does this category do and how should I use it? 回答1: The headers for canDisplayBannerAds state: Set this to enable automatic management of banner ad display with the view controller. It's important to note that this will modify the view hierarchy of the view controller by inserting a new container view above the view controller's view. The impact is that the view controller's view property will no

iAd not working on iPad

℡╲_俬逩灬. 提交于 2019-11-28 08:22:14
问题 I made an iPhone Application which uses iAd. On the iPhone Simulator and the Device it works fine. It already is on the App Store. Today, one of my customers told me that iAd is not showing up on the iPad. So I build my app on the iPad Simulator and it is not showing up, while the iPhone Simulator / iPhone Device work like expected. I never test which device it is before displaying something, so this can not be the error. This one does not show up any error: - (void)bannerView:(ADBannerView *

Sprite Kit Create an iAdBanner

↘锁芯ラ 提交于 2019-11-28 02:10:35
I want to create an iAdBanner in my SpriteKit game, but i don't know how it works. Could you help me? I haven't written any code yet, so I think I don't need to post my code. Thank you!! iAd has been discontinued, you will have to choose another ad provider. From Apple's site : The iAd App Network will be discontinued as of June 30, 2016. Although we are no longer accepting new apps into the network, advertising campaigns may continue to run and you can still earn advertising revenue until June 30. 来源: https://stackoverflow.com/questions/38351562/sprite-kit-create-an-iadbanner

iAd Banner is not working

泪湿孤枕 提交于 2019-11-28 01:51:31
I'm trying to get a banner in my app, but since I added the banner, the app won't start. I get an error saying: Terminating app due to uncaught exception 'NSInvalidUnarchiveOperationException', reason: 'Could not instantiate class named ADBannerView' Code in .h file: #import <iAd/iAd.h> @interface FirstViewController : UIViewController <ADBannerViewDelegate> { ADBannerView *banner; } @property (nonatomic,assign) BOOL bannerIsVisible; @property (nonatomic,retain) IBOutlet ADBannerView *banner; Code in .m file: @synthesize banner, bannerIsVisible; -(void)bannerViewDidLoad: (ADBannerView *

App approved but no AdMob ads appearing

夙愿已清 提交于 2019-11-28 01:26:27
问题 My iOS application was denied due to Apple not finding my ads during the review process. I uploaded my application again, included directions on how to see the ads, and it was approved today. Now, once my friends and family downloaded the application no ads are showing up. I checked my AdMob account and no impressions showed up so I don't know what's wrong. Has anyone had this happened to them? Also, it hasn't been 24hrs yet since the app was approved. Since Apple approved it I assume that

iOS SDK broken ever after reinstall UIKit and Foundation frameworks not found

≯℡__Kan透↙ 提交于 2019-11-28 01:25:56
For the pch file I get these errors: /Users/matt/Programming/iPhone Monkey Curling lite/iPhone_Monkey_Curling_Prefix.pch:6:34: error: Foundation/Foundation.h: No such file or directory /Users/matt/Programming/iPhone Monkey Curling lite/iPhone_Monkey_Curling_Prefix.pch:7:24: error: UIKit/UIKit.h: No such file or directory Here's the file as it is by default. // // Prefix header for all source files of the 'iPhone Monkey Curling' target in the 'iPhone Monkey Curling' project // #ifdef __OBJC__ #import <Foundation/Foundation.h> #import <UIKit/UIKit.h> #endif I reinstalled xcode and the iOS SDK

iAd error “Ad inventory unavailable” (Apple Sample code also not working)

天涯浪子 提交于 2019-11-28 00:43:45
I tried to include an ADBannerView into my application. But the ADBannerView always ends up in bannerView:didFailToReceiveAdWithError:. I'm not able to see any test ad. I've also downloaded the iAd Sample Code from Apples DevCenter but I end up with the same error. 11/5/10 5:46:33 PM BasicAdBanner[12072] { ADInternalErrorCode = 3; NSLocalizedFailureReason = "Ad inventory unavailable"; } Can someone please explain to me how I can get iAd to work in the Simulator and on my testing device? Same here, using sdk 4.1 and unable to launch any iAd test app for the past couple of days. I tried many

iAd error “Ad inventory unavailable”

此生再无相见时 提交于 2019-11-27 23:53:07
问题 I'm adding iAd to my app. Now, in simulator, it works well but when I load it on a device (v4.1) the ADBannerViewDelegate calls bannerView:didFailToReceiveAdWithError: with this description on the error.userInfo { ADInternalErrorCode = 3; NSLocalizedFailureReason = "Ad inventory unavailable"; } I think my iAd Network setup is correct. Have I to add an ad by myself or iAd Network automatically sends test ads as in simulator? EDIT: I think it was a latency problem of the iAd Network server that

Using iAd as default ad network, and AdMob if iAd fails

倾然丶 夕夏残阳落幕 提交于 2019-11-27 19:54:48
I've built my app this way and everything seems to be working more or less. After hearing about the notoriously low iAd fill rate I decided that this would be the best method, but I tried googling it and i couldnt find record of anyone else implementing ads in their app like this. Does this violate the TOS? Why not use Adwhirl. Its great sdk that enables you to do exactly what you need. You can set priority settings for different ad networks which can be changed on the fly if you find one network performing better than others etc. It handles all the logic for which ad to show based on request

iAd Interstitials not showing consistently? And not at all on the simulator

心不动则不痛 提交于 2019-11-27 19:22:34
问题 iAd interstitials aren't showing up at all on the iPhone simulator, and they don't show up consistently on my iPhone. I've gone to the Developer settings, changed the fill rate to 100%, and turned on Unlimited Ad Presentation. No difference... an interstitial will generally show the first time it's supposed to, and then won't show again for anywhere from a few minutes to fifteen minutes. No idea what is causing the difference in time. Also, there doesn't seem to be a way to track if the