I have an OpenGL Tessellated Sphere and I want to cut a cylindrical hole in it
问题 I am working on a piece of software which generated a polygon mesh to represent a sphere, and I want to cut a hole through the sphere. This polygon mesh is only an overlay across the surface of the sphere. I have a good idea of how to determine which polygons will intersect my hole, and I can remove them from my collection, but after that point I am getting a little confused. I was wondering if anyone could help me with the high-level concepts? Basically, I envision three situations: 1.) The