three.js skydome with gradient
问题 I would like to add a sphere with a 2d gradient as texture to create a skydome. I read that in openGL this is often solved by rendering the skybox without depthtest in an additonal pass. I disabled depthTest on my sphere so everything else is drawn in front of it, it's kinda giving me the disired effect but depending on the camera angle it clips through other objects in my scene. I was looking at several examples which make use of THREE.EffectComposer and a second scene, I may be completely