Persist Google Cardboard forward direction across scene loads in Unity3D 4.6.7?
I'm having trouble trying to maintain what Google Cardboard considers forward for the device after a scene load. Although I can't find any obvious call to this in the SDK c# code, it appears that the Google Cardboard SDK will automatically call Recenter after each scene load. I've tried calling DontDestroyOnLoad on the cardboard instantiated prefab, and on the Cardboard.SDK object (which is mentioned on line 328 of Cardboard.cs). This persists those objects across the load, but the view is still re-centered based on the current orientation of the device. I want to avoid the recenter because