glut

Render a textured rectangle with PyOpenGL

♀尐吖头ヾ 提交于 2019-11-30 20:37:43
I'm working on a project using PyOpenGL, and I'm currently attempting to get OpenGL to render a kind of splash screen. My decided solution to this is to draw a textured 2D rectangle. Unfortunately, it appears that no matter what I do, nothing is ever drawn, I just get a black screen (So I guess something is drawn, otherwise it would be a transparent window, but it's definitely not what I want). Here is the pertinent code for my class: class ClassThing: def __init__(self): self.Splash = True glutInit(sys.argv) def TexFromPNG(self, filename): img = Image.open(filename) img_data = numpy.array

Displaying fixed location 2D text in a 3D OpenGL world using GLUT

纵饮孤独 提交于 2019-11-30 20:11:46
I have an OpenGL project which uses GLUT (not freeglut) wherein I would like to display 2D text on the viewport at a fixed location. The rest of my objects are in 3D world co-ordinates. This answer to a related old question says that, the bitmap fonts which ship with GLUT are simple 2D fonts and are not suitable for display inside your 3D environment. However, they're perfect for text that needs to be overlayed on the display window. I've tried the approach outlined in the accepted answer, but it does not give me the desired output. Following is a code snippet of the display function: void

g++ linker: /usr/lib/libGL.so.1: could not read symbols: Invalid operation

空扰寡人 提交于 2019-11-30 18:33:50
I'm trying to build a very simple OpenGL-app under Ubuntu 10.04 (I have a 32 bit system). When I'm trying to compile the file, I get the error message: g++ -L/usr/lib simple.cpp -lglut /usr/bin/ld: /tmp/ccoPczAo.o: undefined reference to symbol 'glEnd' /usr/bin/ld: note: 'glEnd' is defined in DSO //usr/lib/libGL.so.1 so try adding it to the linker command line //usr/lib/libGL.so.1: could not read symbols: Invalid operation collect2: ld returned 1 exit status Does anybody know what I'm doing wrong? You need to include the opengl library on the command line as well as the glut library/. Try

Setup up GLUT projects in Codeblocks (Ubuntu 12.04)

天大地大妈咪最大 提交于 2019-11-30 17:51:40
问题 I installed the freeglut3 and freeglut3-dev by apt-get. I want to create a OPENGL GLUT Project in Codeblocks. I was asked the GLUT's location and I entered "/usr" as I found in a tutorial. But I got the error message: "The path you entered seems valid, but this wizard can't locate the following GLUT's library file: glut in it." Did I set the right location? What is the right way to setup up such a glut project? 回答1: I have also faced the same problem. But I solve the problem Without creating

What is the nicest way to close FreeGLUT?

Deadly 提交于 2019-11-30 12:17:32
I'm really having trouble closing my console application with FreeGLUT. I would like to know what the best way is to take every possible closing, because I don't want any memory leaks (I'm pretty afraid of those). So I already tried the following, which is giving me an exception like this: First-chance exception at 0x754e6a6f in myProject.exe: 0x40010005: Control-C. int main(int argc, char **argv) { if( SetConsoleCtrlHandler( (PHANDLER_ROUTINE) CtrlHandler, true) ) { // more code here as well .... glutCloseFunc(close); // set the window closing function of opengl glutMainLoop(); close(); //

opengl glutmainloop()

南笙酒味 提交于 2019-11-30 11:38:16
i just started off using OpenGL and it seems it is not easy to understand the working of the glutMainLoop() what really happens there? Does it stay there doing nothing till any of the function calls responds? It calls your display callback over and over, calling idle between so that it can maintain a specific framerate if possible, and others if necessary (such as if you resize the window or trigger an input event). Essentially, within this function is the main program loop, where GLUT does most of the work for you and allows you to simply set up the specific program logic in these callbacks.

how to make camera follow a 3d object in opengl?

走远了吗. 提交于 2019-11-30 10:15:25
i'm making a car race for the first time using opengl,the first problem i face is how to make the camera follow the car with constant distance..here is the code for keyboard function.V is the velocity of the car. void OnSpecial(int key, int x, int y) { float step = 5; switch(key) { case GLUT_KEY_LEFTa: carAngle = step; V.z = carAngle ; camera.Strafe(-step/2); break; case GLUT_KEY_RIGHT: carAngle = -step; V.z = carAngle ; camera.Strafe(step/2); break; case GLUT_KEY_UP: V.x += (-step); camera.Walk(step/2); break; case GLUT_KEY_DOWN: if(V.x<0) { V.x += step; camera.Walk(-step/2); } break; } }

how to read, parse the SBM file format from Superbible Opengl

≡放荡痞女 提交于 2019-11-30 09:20:58
问题 Calling on experts, gurus, and anybody to help read and parse a file in python. On page 751 of 6th ed. or page 800 of 7th ed. of Superbible OpenGL there is Appendix B. The SBM File Format that seems to explain well the format to some extent. I have tried to implement in python a reader of this file format. OK, progress has been made. I have merged Rabbid76 amazing code to the source provided. Though I am attempting to make additional headway. Update Jun 23, 2019 - major progress, fixed the

Passing 1 argument (pointer) to glutDisplayFunc?

喜夏-厌秋 提交于 2019-11-30 05:28:11
问题 I have created a virtual class with a basic draw() method which doesn't do anything. The purpose of this is that other classes, shapes and other stuff, which will be able to draw themselves in OpenGL, will inherit this virtual class, allowing me to create an array of pointers to many different classes. The idea behind this was that I was hoping I would be able to pass a pointer to this array into my glutDisplayFunc callback. (This happens to be named drawScene(). Unfortunately I don't seem to

is it possible to create a fixed size glut window?

南楼画角 提交于 2019-11-30 03:51:56
问题 is it possible to create a fixed size window using glut, so any changes with the window's dimensions will be disregarded. it's kinda too late for me switching back to SDL or anything similar. 回答1: Apparently, it's not possible in a legit way, but you can use glutReshapeWindow inside your glutReshapeFunc -callback, to snap it back right after release of mouse. It's quite effective, and to my knowledge the best solution. Only tested with freeglut: glutReshapeFunc(resize); void resize(int width,