gluon

scenebuilder layer classnotfound

故事扮演 提交于 2019-12-02 18:27:50
问题 I'm having problem. I used SceneBuilder and JavaFX. When I used layer in SceneBuilder and I tried to load it in java. I've got the error message below: javafx.fxml.LoadException: /C:/Projects/des_project2/target/classes/view/user/UserMainView.fxml at javafx.fxml.FXMLLoader.constructLoadException(FXMLLoader.java:2601) at javafx.fxml.FXMLLoader.importClass(FXMLLoader.java:2848) at javafx.fxml.FXMLLoader.processImport(FXMLLoader.java:2692) at javafx.fxml.FXMLLoader.processProcessingInstruction

Charm 4.0.0 PopupView shows up only once

喜欢而已 提交于 2019-12-02 18:09:50
问题 I have a set of Controls which use PopupView . Since the update to Charm 4.0.0, they show some weird behaviour. When I selected a Node contained in the PopupView, the PopupView used to get closed. Now the PopupView gets closed but immediately shows up again. Furthermore as soon as I click outside the PopupView it gets closed, but I am not able to show it again. I've tested it with the example from the Gluon javadoc and experienced the same behaviour regarding the second issue: public class

gluonmobile has font bug on android os

断了今生、忘了曾经 提交于 2019-12-02 13:57:18
问题 I created a demo project on github.com to show this bug: https://github.com/ismlsmile/TestGluonMobile The project is created by the template "Gluon Mobile - Single View Project", and I only modify the text in BasicView.java, to add some chinese characters: 1.Windows.png: It is ok on Windows 2.Android.png: Chinese character can not show on Android It is likely that a font bug. 回答1: By default Gluon Mobile uses Roboto font, which doesn't include Chinese characters. One easy way you can solve

scenebuilder layer classnotfound

一笑奈何 提交于 2019-12-02 12:06:48
I'm having problem. I used SceneBuilder and JavaFX. When I used layer in SceneBuilder and I tried to load it in java. I've got the error message below: javafx.fxml.LoadException: /C:/Projects/des_project2/target/classes/view/user/UserMainView.fxml at javafx.fxml.FXMLLoader.constructLoadException(FXMLLoader.java:2601) at javafx.fxml.FXMLLoader.importClass(FXMLLoader.java:2848) at javafx.fxml.FXMLLoader.processImport(FXMLLoader.java:2692) at javafx.fxml.FXMLLoader.processProcessingInstruction(FXMLLoader.java:2661) at javafx.fxml.FXMLLoader.loadImpl(FXMLLoader.java:2517) at javafx.fxml.FXMLLoader

CharmListView SelectedItemProperty?

一笑奈何 提交于 2019-12-02 11:45:03
问题 I am using the CharmListView and just noticed that it doesn't have a SelectionModel that the ListView has. I used to use listView.getSelectionModel().SelectedItemProperty().addListener() to respond to an item selection event with a ListView . How is that done with the CharmListView? EDIT The app flow is explained below: The user selects a department of a school. This list is in a ListView then a semester. This other list is in a CharmListView : The initialize method of the SemesterPresenter

Charm 4.0.0 PopupView shows up only once

限于喜欢 提交于 2019-12-02 10:29:26
I have a set of Controls which use PopupView . Since the update to Charm 4.0.0, they show some weird behaviour. When I selected a Node contained in the PopupView, the PopupView used to get closed. Now the PopupView gets closed but immediately shows up again. Furthermore as soon as I click outside the PopupView it gets closed, but I am not able to show it again. I've tested it with the example from the Gluon javadoc and experienced the same behaviour regarding the second issue: public class MyApp extends MobileApplication{ private Button button; private PopupView popupView; @Override public

Gluon Scene Builder Failure with Netbeans

删除回忆录丶 提交于 2019-12-02 10:06:48
I'm using Gluon Scene Builder but it fails when i want to run any fxml files on Netbeans 8.2. It says like "Failed to launch JVM". I tried all stackoverflow replies but it didnt help my problem. Please help!!! I solved it at last. The problem is the system user's name. It has some blank like " Java Engineer ". I uninstalled scene builder from " Program Files " folder and renamed default system user as " JavaEngineer " then installed again to default path into " AppData/Local/Scenebuilder " folder. At last i fixed right path to Netbeans as " C:\Users\JavaEngineer\AppData\Local\SceneBuilder ".

JavaFX Scene Builder lacks most of the options

南笙酒味 提交于 2019-12-02 08:43:06
I'm using Scene Builder via IntellijIDEA . Suddenly most of the options from the right sidebar disappeared . In all tabs! Problem occured when I pulled project to another machine. On the previous notebook I used to work with Gluon Scene Builder and here the last Oracle's Scene Builder was installed. I've changed it to Gluon's version, but it didn't solve the problem. Is it a bug or I'm doing something wrong? IntelliJ built-in Scene Builder is not the same as uses Gluon's Scene Builder The former is a version embedded in the IDE, introduced with IntelliJ IDEA 14, two years ago , but without

gluonmobile has font bug on android os

随声附和 提交于 2019-12-02 08:19:06
I created a demo project on github.com to show this bug: https://github.com/ismlsmile/TestGluonMobile The project is created by the template "Gluon Mobile - Single View Project", and I only modify the text in BasicView.java, to add some chinese characters: 1.Windows.png: It is ok on Windows 2.Android.png: Chinese character can not show on Android It is likely that a font bug. By default Gluon Mobile uses Roboto font, which doesn't include Chinese characters. One easy way you can solve this issue is by setting any of the Android system fonts that do include them. Using Font.getFamilies() on my

Which Java distribution 'level' does Gluon *Mobile* JavaFX expose, for IOS and Android - i.e. Full JavaSE (desktop) or Android?

99封情书 提交于 2019-12-02 07:52:25
问题 Apologies, I'm new to both JavaFX and Gluon Mobile. As JavaFX is/was a desktop API, I'm trying to understand exactly which level of API's Gluon Mobile exposes (compiles against) for Android and IOS? This doesn't seem to be made explicitly clear. Once this is understood, I can better understand if I'm able to use some 3rd party API's I'm interested in, which utilise JavaSE desktop API's (specifically Javax sound), on mobile (via Gluon). 回答1: You may want to have a look at the Gluon's knowledge