gluon

How can I open/send a URL to another app on iOS with a Gluon application?

耗尽温柔 提交于 2019-12-08 05:28:27
问题 I hope to make use of existing functionalities in other apps on iOS in my own app. To my knowledge it should be able to be done with URL custom schemes: https://developer.apple.com/library/content/documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/Inter-AppCommunication/Inter-AppCommunication.html Right now in my TryingService gluon application that are acting as a listener, I am using RuntimeArgsService to listen for LAUNCH_URL_KEY . And to my Default-Info.plist file of this

gluon Mobile LocalNotificationsServices.class Not working

核能气质少年 提交于 2019-12-07 18:33:35
问题 Hi guys Am new to Android development using javafx . Am trying to create push notification on android using javafx (javafxports and gluon Mobile ) . My problem is that push-notification is not displaying as I did Expected. I got this idea from http://gluonhq.com/products/mobile/charm-down/ http://docs.gluonhq.com/charm/javadoc/4.2.0/com/gluonhq/charm/down/plugins/LocalNotificationsService.html#getNotifications-- here's the gradle.build file Below. buildscript { repositories { jcenter() }

gluon android splash screen

安稳与你 提交于 2019-12-07 13:40:22
问题 I had created small mobile apps using Gluon Mobile and now on beta testing trough Google Play. but I realized that start-time of my mobile apps on android device is quite slow (take around more than 10 seconds). it would be great if I can add a SplashScreen before the apps is loaded so user will not waiting in total for 10 times, but they feel only half of it because they got response from apps while seeing the SplashScreen. on native android development, we just build 2 activity (one for

How can I open/send a URL to another app on iOS with a Gluon application?

点点圈 提交于 2019-12-06 15:56:38
I hope to make use of existing functionalities in other apps on iOS in my own app. To my knowledge it should be able to be done with URL custom schemes: https://developer.apple.com/library/content/documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/Inter-AppCommunication/Inter-AppCommunication.html Right now in my TryingService gluon application that are acting as a listener, I am using RuntimeArgsService to listen for LAUNCH_URL_KEY . And to my Default-Info.plist file of this application I have added URL Identifier : com.tryingservice.TryingService , and URL Scheme : outputHello . How

Netbeans 9.0 with JavaFx 11 and JDK 11

混江龙づ霸主 提交于 2019-12-06 07:53:43
问题 I am trying to run JavaFX 11 on NetBeans 9 Since JDK 11 does not have JavaFX anymore I couldn't get NetBeans to run a JavaFX project, it says: "Failed to automatically set-up a JavaFX Platform." I then downloaded the javafx11 from this website https://gluonhq.com/products/javafx/, after following the tutorial I was able to compile and run a JavaFX class normally through terminal. The only way I could add JavaFX is by using Maven, but I can't run the application even that it was built

gluon Mobile LocalNotificationsServices.class Not working

拥有回忆 提交于 2019-12-06 06:02:10
Hi guys Am new to Android development using javafx . Am trying to create push notification on android using javafx (javafxports and gluon Mobile ) . My problem is that push-notification is not displaying as I did Expected. I got this idea from http://gluonhq.com/products/mobile/charm-down/ http://docs.gluonhq.com/charm/javadoc/4.2.0/com/gluonhq/charm/down/plugins/LocalNotificationsService.html#getNotifications-- here's the gradle.build file Below. buildscript { repositories { jcenter() } dependencies { classpath 'org.javafxports:jfxmobile-plugin:1.2.0' } } apply plugin: 'org.javafxports

Gluon Mobile ScrollPane Optimization

↘锁芯ラ 提交于 2019-12-06 05:22:09
I'm trying to implement a JavaFX ScrollPane with a nested VBox, and I'm experience a strange issue when scrolling too fast in mobile. The issue is that if I scroll in smaller yet quick upward gestures, the scrollpane stalls for a half a second first, and then continues. It gets laggy in random swipe gestures. Is there anyway I can optimize this? This doesn't happen on the desktop version, so I'm guessing it may be a limitation of my phone and JavaFX itself. This issue is more evident when I set a background image for the scroll pane viewport. Here is some sample code for a View: public class

gluon android splash screen

扶醉桌前 提交于 2019-12-05 23:58:48
I had created small mobile apps using Gluon Mobile and now on beta testing trough Google Play. but I realized that start-time of my mobile apps on android device is quite slow (take around more than 10 seconds). it would be great if I can add a SplashScreen before the apps is loaded so user will not waiting in total for 10 times, but they feel only half of it because they got response from apps while seeing the SplashScreen. on native android development, we just build 2 activity (one for SplashScreen and one the main apps) like blow : <activity android:name=”.SplashScreen”> <intent-filter>

JavaFXPorts(Gluon Plugin) Saving Files on Android

大兔子大兔子 提交于 2019-12-04 04:15:47
问题 I have a problem to save Files on Android with JavaFxPorts. I've found that link here, but it doesn't work for me. It doesn't found the Interface, and I can't use it. My goal is to save a file on Android with JavaFxports. Thanks 回答1: If you are trying to add some code in the Android folder, make sure you add correctly the GluonPlatform class in the main project. You can have a look at the GoNative sample in Gluon's sample repository, for finding out how to do it. But to save a file in the app

JavaFX Scene Builder lacks most of the options

时光总嘲笑我的痴心妄想 提交于 2019-12-02 19:04:40
问题 I'm using Scene Builder via IntellijIDEA . Suddenly most of the options from the right sidebar disappeared . In all tabs! Problem occured when I pulled project to another machine. On the previous notebook I used to work with Gluon Scene Builder and here the last Oracle's Scene Builder was installed. I've changed it to Gluon's version, but it didn't solve the problem. Is it a bug or I'm doing something wrong? 回答1: IntelliJ built-in Scene Builder is not the same as uses Gluon's Scene Builder