glfw

glfw3 compiling undefined references

╄→гoц情女王★ 提交于 2019-11-27 16:26:26
问题 I have a problem with compiling my program which uses glfw3 library. I'm getting list of errors of undefined references when trying to compile with make but my classes are compiled into .o files, only final executable file is not created. stdout: g++ -Wall -g -c main.cpp -lGL -lGLU -lglfw3 -lX11 -lXxf86vm -lXrandr -lpthread -lXi g++ -Wall -g -c error.cpp -lGL -lGLU -lglfw3 -lX11 -lXxf86vm -lXrandr -lpthread -lXi g++ -Wall -g -c sWindow.cpp -lGL -lGLU -lglfw3 -lX11 -lXxf86vm -lXrandr -lpthread

Can't compile easy source in C++ and OpenGL (GLFW) in Linux in NetBeans

試著忘記壹切 提交于 2019-11-27 08:46:10
I started to learn OpenGL (glfw) and I copy source from a tutorial and tried to compile it, but errors occured. I think I have corectly installed all header files (glm, glfw etc.) This is my source (I didn't use these characters: <, > in header files): #include iostream #include stdio.h #include stdlib.h #include GL/glew.h #include GLFW/glfw3.h #include glm/glm.hpp #define GLFW_INCLUDE_GL_3 using namespace glm; using namespace std; int main(){ if(!glfwInit()){ return -1; } GLFWwindow* window; // (In the accompanying source code, this variable is global) window = glfwCreateWindow( 1024, 768,

MFC单文档视图中嵌入GLFW窗口

我与影子孤独终老i 提交于 2019-11-27 08:08:21
开始学习OpenGL由于有一段时间,但是glfw只有窗口区,虽然通过 某种手段(移步这里) 可以加入工具栏,但仍然无法作为一个标准的GUI,而直接在MFC或Qt里面使用OpenGL API感觉有诸多制肘,各有利弊,所以打算将其嵌入GUI框架,此处以MFC为例 参考博文: https://blog.csdn.net/sunbibei/article/details/51783783 1、准备工作 由于要通过CreateProcess创建子进程的方式调用第三方exe程序,所以有必要知道创建的子进程信息,此处exe来自GLFW示例程序 1.1、查看打开窗口程序进程PID windows任务管理器 -> 进程 -> 查看 -> 选择列 -> 进程勾选PID选项 如图,同一个exe窗口程序多次重复打开之后其PID是唯一的,其他信息(名称)相同,所以首先拿到以CreateProcess方法创建子进程时的进程PID 2、对CreateProcess函数进行封装 /* * 创建子进程 * @program 被调用进程的路径 * @args 需传入的参数列表 */ HANDLE StartNewProcess(LPCTSTR program, LPCTSTR args) { HANDLE hProcess = NULL; PROCESS_INFORMATION pi; STARTUPINFO si;

Linking error: DSO missing from command line

北慕城南 提交于 2019-11-27 04:07:15
I am rather new to Linux (using Ubuntu 14.04 LTS 64bit), coming from Windows, and am attempting to port over an existing CUDA project of mine. When linking via /usr/local/cuda/bin/nvcc -arch=compute_30 -code=sm_30,compute_30 -o Main.o Display.o FileUtil.o Timer.o NeuralNetwork.o -L/usr/lib -L/usr/local/lib -L/usr/lib/x86_64-linux-gnu -L/usr/local/cuda/lib64 -lGLEW -lglfw3 -lGL -lGLU -lcuda -lcudart I encounter the following error: /usr/bin/ld: /usr/local/lib/libglfw3.a(x11_clipboard.c.o): undefined reference to symbol 'XConvertSelection' //usr/lib/x86_64-linux-gnu/libX11.so.6: error adding

OpenGL - Mouse coordinates to Space coordinates [closed]

本小妞迷上赌 提交于 2019-11-27 03:42:37
问题 My goal is to place a sphere right at where the mouse is pointing (with Z-coord as 0). I saw this question but I didn't yet understand the MVP matrices concept, so I researched a bit, and now I have two questions: How to create a view matrix from the camera settings such as the lookup, eye and up vector? I also read this tutorial about several camera types and this one for webgl. I still can put it all together I don't know how to get the projection matrix also... What steps should I do to

Pointing to a function that is a class member - glfw setKeycallback

匆匆过客 提交于 2019-11-26 19:12:28
问题 I'm writing a glfw app, in which I've wrapped the function callse into a simple class. Im having trouble setting the key callback. My class is defined as: class GAME { private: bool running; public: GAME(); int execute(); void events(int, int); int loop(); int render(); }; The execute function is: int GAME::execute() { glfwOpenWindow(640, 320, 8, 8, 8, 8, 0, 0, GLFW_WINDOW); glfwSetWindowTitle("Viraj"); glfwSetKeyCallback(events); running = true; while(glfwGetWindowParam(GLFW_OPENED)) {

Small Haskell program compiled with GHC into huge binary

╄→尐↘猪︶ㄣ 提交于 2019-11-26 14:52:43
Even trivially small Haskell programs turn into gigantic executables. I've written a small program, that was compiled (with GHC) to the binary with the size extending 7 MB! What can cause even a small Haskell program to be compiled to the huge binary? What, if anything, can I do to reduce this? Don Stewart Let's see what's going on, try $ du -hs A 13M A $ file A A: ELF 64-bit LSB executable, x86-64, version 1 (SYSV), dynamically linked (uses shared libs), for GNU/Linux 2.6.27, not stripped $ ldd A linux-vdso.so.1 => (0x00007fff1b9ff000) libXrandr.so.2 => /usr/lib/libXrandr.so.2

Can&#39;t compile easy source in C++ and OpenGL (GLFW) in Linux in NetBeans

情到浓时终转凉″ 提交于 2019-11-26 14:17:25
问题 I started to learn OpenGL (glfw) and I copy source from a tutorial and tried to compile it, but errors occured. I think I have corectly installed all header files (glm, glfw etc.) This is my source (I didn't use these characters: <, > in header files): #include iostream #include stdio.h #include stdlib.h #include GL/glew.h #include GLFW/glfw3.h #include glm/glm.hpp #define GLFW_INCLUDE_GL_3 using namespace glm; using namespace std; int main(){ if(!glfwInit()){ return -1; } GLFWwindow* window;

How to build & install GLFW 3 and use it in a Linux project

别来无恙 提交于 2019-11-26 14:08:26
GLFW3 Last night I was working late trying to build the GLFW 3 packages for Linux from source. This process took me a very long time, about 3 hours in total, partly because I am unfamiliar with CMake, and partly because I am was unfamiliar with GLFW. I hope that this post will save you from the difficulty I had yesterday! I thought I should make a short write-up, and hopefully save you several hours of your life... Thanks to "urraka", "b6" and "niklas" on the #glfw IRC channel, I have been able to get glfw version 3.0.1 working. It turns out this is not a trivial process (certainly not for me,

OpenGL开发环境之GLFW与GLAD配置

≡放荡痞女 提交于 2019-11-26 12:04:13
构建GLFW GLFW可以从它官方网站的下载页上获取( https://www.glfw.org/download.html )。GLFW已经有针对Visual Studio 2013/2015的预编译的二进制版本和相应的头文件,但是为了完整性我们将从编译源代码开始。所以我们需要下载源代码包,点击下图中的Source package按钮下载源码包。 下载源码包之后,将其解压并打开。从源代码编译库可以保证生成的库是兼容你的操作系统和CPU的,而预编译的二进制文件可能会出现兼容问题(甚至有时候没提供支持你系统的文件)。提供源代码所产生的一个问题在于不是每个人都用相同的IDE开发程序,因而提供的工程/解决方案文件可能和一些人的IDE不兼容。所以人们只能从.c/.cpp和.h/.hpp文件来自己建立工程/解决方案,这是一项枯燥的工作。但因此也诞生了一个叫做CMake的工具。 CMake CMake是一个工程文件生成工具。用户可以使用预定义好的CMake脚本,根据自己的选择(像是Visual Studio, Code::Blocks, Eclipse)生成不同IDE的工程文件。这允许我们从GLFW源码里创建一个Visual Studio 2013工程文件,之后进行编译。首先,我们需要从这里( https://cmake.org/download/ 选择win64-x64)下载安装CMake