glew

OpenGL: How to compile glew32.dll from source file

萝らか妹 提交于 2019-11-29 23:18:45
问题 I download the glew source file from http://glew.sourceforge.net/. In the readme file, it says I should use \build\vc6.0\glew.dsw to comple the DLL. But there are four projects after I open it in VS 2010. When I compile them, 2 of them failed to compile. Thanks. 回答1: Just a guess but by the way that folder is labelled, it's probably meant to compile using Visual C++ 6.0, which came with Visual Studio 6. I just gave it a quick try and built without problems under that IDE. Of course, I don't

Undefined reference when using glew and mingw?

心不动则不痛 提交于 2019-11-29 17:31:19
I am using Eclipse, I had originally downloaded the binary from the website until someone pointed out that I needed to build it from source to make it work with mingw, so I did and I got these files: glew32.dll , libglew32.a , and libglew32.dll.a I dropped the glew32.dll into the debug folder, and linked the libraries but it did not work. The weird part: GLenum status = glewInit(); works but glClearColor and glClear do not work and I get a undefined reference to error when I try to call them. Please see these screenshots: http://imgur.com/a/L8iNb and http://imgur.com/a/nYoWD C++.cpp #include

How can I make OpenGL draw something using VBOs in XCODE?

流过昼夜 提交于 2019-11-29 16:46:10
Good evening, Right now I'm trying to run the following code using Xcode, but it has been impossible so far. The code is a from a simple tutorial I found online, and the code is supposed to simply draw a triangle using OpenGL and VBOs. If I try the code using Visual Studio, I actually get the expected result with no problems at all. However, when I try to run the code using Xcode, I only get a black screen. To setup the project in Xcode, I installed GLEW and FreeGlut using MacPorts and then I installed XQuartz 2.7.5. Then I created a new project in xcode as a command line tool, and in the

OpenGL + GLEW + MinGW application linking issue

社会主义新天地 提交于 2019-11-29 14:32:45
I'm getting some undefined references when building my project. Here's the build log: **** Build of configuration Debug for project test **** **** Internal Builder is used for build **** g++ -O0 -g3 -Wall -c -fmessage-length=0 -o src\main.o ..\src\main.cpp g++ -O0 -g3 -Wall -c -fmessage-length=0 -o src\test.o ..\src\test.cpp g++ -O0 -g3 -Wall -c -fmessage-length=0 -o src\window.o ..\src\window.cpp ..\src\window.cpp: In member function 'void Window::StartRenderContext()': ..\src\window.cpp:150:24: warning: NULL used in arithmetic ..\src\window.cpp:161:28: warning: NULL used in arithmetic ..\src

OpenGL笔记(1)配置环境

こ雲淡風輕ζ 提交于 2019-11-29 08:23:20
准备事项 编译器 :装有c++组件包的visual studio 2019 GLFW :在 GLFW下载地址 中下载32位的Windows预编译二进制文件 GLEW :在 GLEW下载地址 中直接点击下载glew文件即可 做完上述步骤后,我们会得到两个压缩包,把压缩包的文件放在同一个文件夹中,进行下一步。 项目配置 打开vs2019,创建一个c++空项目,命名为OpenGL_Template,创建一个main.cpp文件,以后的项目可以以此项目为模板,就不用重新配置环境。 include文件配置 打开项目->OpenGL_Template属性->C/C+±>常规->附加包含目录->编辑 选中glew文件夹的include和glfw文件夹的include lib文件配置 项目->OpenGL_Template属性->链接器->常规->附加库目录 跟上面同样的操作,把glew和glfw的lib配置好 注意glew的lib要选择glew-2.1.0\lib\Release\Win32,64位的文件会有bug glfw的lib根据编译器版本决定,这里使用vs2019,所以选择lib-vc2019 这一步配置好的效果 最后一步 项目->OpenGL_Template属性->链接器->常规->输入 手动输入opengl32.lib、glfw3.lib、glew32s.lib

opengl 库glew

穿精又带淫゛_ 提交于 2019-11-29 07:57:05
 OpenGL   OpenGL是个专业的3D程序接口,是一个功能强大,调用方便的底层3D图形库。OpenGL的前身是SGI公司为其图形工作站开发的IRIS GL。IRIS GL是一个工业标准的3D图形软件接口,功能虽然强大但是移植性不好,于是SGI公司便在IRIS GL的基础上开发了OpenGL。OpenGL的英文全称是“Open Graphics Library”,顾名思义,OpenGL便是“开放的图形程序接口”。虽然DirectX在家用市场全面领先,但在专业高端绘图领域,OpenGL是不 能被取代的主角。   OpenGL是个与。硬件无关的软件接口,可以在不同的平台如Windows 95、Windows NT、Unix、Linux、MacOS、OS/2之间进行移植。因此,支持OpenGL的软件具有很好的移植性,可以获得非常广泛的应用。由于 OpenGL是3D图形的底层图形库,没有提供几何实体图元,不能直接用以描述场景。但是,通过一些转换程序,可以很方便地将AutoCAD、3DS等 3D图形设计软件制作的DFX和3DS模型文件转换成OpenGL的顶点数组。 来源: https://www.cnblogs.com/hshy/p/11484215.html

Compiling Simple static OpenGL 4.0 program using MinGW, freeglut and glew

烈酒焚心 提交于 2019-11-29 04:46:55
The problem is in the title, I'll try to list what I've already tried and so on below. First off, in my understanding, in order to use OpenGL 4.0 on windows you must extend and or bypass the default windows library as it only ships OpenGL 1.1. So we have MinGW installed at C:/MinGW/ . Next I setup FreeGLUT by downloading the tarball from the project site . Extract and compile by running the makefiles according to the instructions with a minor addition of --prefix to the ./configure command. ./configure --prefix=/c/Users/Owner/root/ make all make install Now I have freeglut in /c/Users/Owner

Failed to Initialize GLEW. Missing GL version

生来就可爱ヽ(ⅴ<●) 提交于 2019-11-29 03:00:58
I've tried to set up SFML 2.0 with the latest version of the qt creator, I've set up SFML right and I imported a small game I wrote in visual studio. Upon compilation, I get this: What I tried Reinstalling the entire qt SDK and qt creator IDE from scratch Reinstalling SFML reinstalling mingw I tried to write a simple program to make sure it's not my code, the program compiles correctly but when I close the application, I get OpenGL errors which is not normal I tried posting a thread on the SFML forums but to no avail. Googling the errors shows a few results, which are specific to OpenGL, and

OpenGL 开发环境配置:Visual Studio 2017 + GLFW + GLEW

依然范特西╮ 提交于 2019-11-28 17:39:30
Step1:Visual Studio 2017 Why 开发环境,后面编译GLFW 和 GLEW也要用 How 这里使用的是Visual Studio 2017的 Community 版本,直接 官网下载 ,注册,就可以免费用。 2017版本在安装界面里注意要勾选c++相关选项,否则默认不安装c++组件。 当然,较早版本(2015,2013,2010什么的)也是可以的。 Step2:CMake Why 后面几步要用到的东西需要手动编译(用Visual Studio编译),但是下载下来的都是源码,并没有Visual Studio能直接打开的解决方案(.sln)或者项目(.vcproj)文件。 所以要下载Cmake帮忙创建VS工程文件。 How 下载地址: https://cmake.org/download/ 我选择的是“Windows win64-x64 Installer”(64位Windows安装包),也可以选择 “Windows win32-x86 Installer”(32位Windows安装包) 默认安装即可。 Step3:准备文件夹 在硬盘某个目录(例如C盘根目录下)创建一个文件夹,用来放后面生成的一系列文件。 我在C盘根目录下创建了一个OpenGLStuff的文件夹,里面创建了两个空文件夹:libs和headers。 现在还没什么用,后面才需要用到。 Step4

Using OpenGL extensions On Windows

北慕城南 提交于 2019-11-28 17:18:49
I want to use the functions exposed under the OpenGL extensions. I'm on Windows, how do I do this? Ashwin Nanjappa Easy solution : Use GLEW . See how here . Hard solution : If you have a really strong reason not to use GLEW, here's how to achieve the same without it: Identify the OpenGL extension and the extension APIs you wish to use. OpenGL extensions are listed in the OpenGL Extension Registry . Example: I wish to use the capabilities of the EXT_framebuffer_object extension. The APIs I wish to use from this extension are: glGenFramebuffersEXT() glBindFramebufferEXT()