OpenGL: How to compile glew32.dll from source file

萝らか妹 提交于 2019-11-29 23:18:45

问题


I download the glew source file from http://glew.sourceforge.net/. In the readme file, it says I should use \build\vc6.0\glew.dsw to comple the DLL. But there are four projects after I open it in VS 2010. When I compile them, 2 of them failed to compile.

Thanks.


回答1:


Just a guess but by the way that folder is labelled, it's probably meant to compile using Visual C++ 6.0, which came with Visual Studio 6. I just gave it a quick try and built without problems under that IDE. Of course, I don't believe Microsoft offers that product anymore. If you want to build it yourself, you'll probably have to upgrade the code base to Visual C++ 2010.




回答2:


Ok. I figured it out. Just open the the file in glew.dsw in VS 2010. There are four projects. Compile glew_shared, you will get glew32d.dll. Compile glew_static, you will get glew32d.lib.

just ignore the other two.

glew32d.dll and glew32d.lib works fine in VS 2010.

This also answer my own question in

Glew in VS 2010: unresolved external symbol __imp__glewInit




回答3:


I ran into the same problem. I converted the original project to Visual Studio 2010 and placed the result in https://github.com/chrisoei/glew. See the downloads section for a zip file containing glew32.dll built using VS 2010.



来源:https://stackoverflow.com/questions/4715530/opengl-how-to-compile-glew32-dll-from-source-file

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