gamekit

Peer to Peer Voice chat between via bluetooth or in a local WiFi network in iOS

别来无恙 提交于 2019-12-11 08:05:33
问题 I want to implement the voice chat between two iOS devices without using WiFi or cellular network within the range of Bluetooth. I have done the text chat within Bluetooth range using multipeer connectivity framework, But I also want to do voice chat like text chat within the Bluetooth range. I found that we can implement the voice chat using GameKit but I have not found any reference of tutorial yet, How to Implement voice chat. UPDATE: I found that the GameKit VoiceChatService has been

How do I identify the gamekit message window?

佐手、 提交于 2019-12-11 04:48:47
问题 When an iPhone app with GameKit launches, and the device is already logged in to GameCenter, a small message slides in on top of the screen, saying something along the lines of "Welcome back %username!". What I found out is the following: that message appears in its own UIWindow that eventually slides the message away and releases itself. When the message is onscreen, you can log out the following: all windows: ( "<UIWindow: 0x31fc70; frame = (0 0; 320 480); opaque = NO; autoresize = RM+BM;

How do I correctly setup a GKSession (Bluetooth) on iOS 6.1

北城以北 提交于 2019-12-11 03:34:27
问题 I am having an issue with getting a GKSession to work. Below is my code that is executed when a specific button is pressed. GKSession *session; if (connectButtonHasBeenPressed == false) { NSLog(@"connectToBluetoothDevice has been called"); connectButtonHasBeenPressed = true; GKSession *session = [[GKSession alloc] initWithSessionID:@"Unicorn" displayName:nil sessionMode:GKSessionModePeer]; [session setDataReceiveHandler:self withContext:nil]; [session setDelegate:self]; [session setAvailable

Exchange data b/w iOS devices using Bluetooth 4.0

对着背影说爱祢 提交于 2019-12-11 01:48:21
问题 I am looking into how to exchange data (information/files/etc.) between multiple iOS devices using Bluetooth 4.0. What frameworks are better to use to do that? Will Core Bluetooth do the work, or GameKit? Any help, tips, recommendations will be appreciated. 回答1: The CoreBluetooth framework will work for information/file exchange on iOS 6+ devices with Bluetooth 4.0 (iPhone 4s and 5, iPod Touch Gen 5, iPad Gen 3 and 4, iPad Mini). It has a range of about 50 meters and a data rate of about ~2

Apple Game Center api

杀马特。学长 韩版系。学妹 提交于 2019-12-11 01:47:45
问题 I'm having trouble finding the GameKit api that contains the Game Center Reference. Apple Game Center is a social networking platform new to iOS. It's described here: [What's New in iOS4][1] The GameKit iOS reference is here: http://developer.apple.com/iphone/library/documentation/NetworkingInternet/Conceptual/GameKit_Guide/Introduction/Introduction.html 回答1: http://developer.apple.com/iphone/prerelease/library/documentation/GameKit/Reference/GameKit_Collection/index.html You have to click

Using GameKit to transfer CoreData data between iPhones

会有一股神秘感。 提交于 2019-12-10 19:55:26
问题 I have an application where I would like to exchange information, managed via Core Data, between two iPhones. Has anyone attempted this and if so what is deemed to be the best approach to doing so (i.e. are people using some intermediate format such as XML or JSON in a file or can the objects be transfered directly). My apologies if the question appears too boroad in scope but I'm at the stage where I need to decide on an approach for the transfer and I Have no experience of this API. I would

warning when adding event listener to turn based ios game

时光毁灭记忆、已成空白 提交于 2019-12-10 19:07:29
问题 here is the code in gamekithelper.m - (void)authenticateLocalPlayer { //1 GKLocalPlayer *localPlayer = [GKLocalPlayer localPlayer]; //add a weak local player __weak GKLocalPlayer *blockLocalPlayer = localPlayer; if (localPlayer.isAuthenticated) { [[NSNotificationCenter defaultCenter] postNotificationName:LocalPlayerIsAuthenticated object:nil]; return; } //2 localPlayer.authenticateHandler = ^(UIViewController *viewController, NSError *error) { //3 [self setLastError:error]; if(viewController

Handle Selected Turns/Games in iOS Game Center App in Game Center Enabled App

百般思念 提交于 2019-12-10 18:49:53
问题 I am creating a GKTurnBasedMatch Game Center-enabled app. I've successfully implemented GKLocalPlayerListener methods to listen for events, such as player:receivedTurnEventForMatch:didBecomeActive: and other methods. Additionally, if a user taps on an existing match in the GKTurnBasedMatchmakerViewController (for example, if showExistingMatches is set to YES ), I can handle the event in the GKTurnBasedMatchmakerViewControllerDelegate method turnBasedMatchmakerViewController:didFindMatch: .

Can't verify openssl public key

柔情痞子 提交于 2019-12-10 18:32:58
问题 I'm trying to use openssl_verify() to verify $payload with $publicKey . Here's my code: $publicKey = openssl_pkey_get_public($_POST['publicKeyURL']); $playerID = $_POST['playerID']; $timestamp = intval($_POST['timestamp']); $signature = base64_decode($_POST['signature']); $salt = base64_decode($_POST['salt']); $payload = $playerID . $bundleID . $timestamp . $salt; $status = openssl_verify($payload, $signature, $publicKey); openssl_free_key($publicKey); if ($status == 1) { /* */ } I'm getting

Sending and receive NSMutableArray as Bytes using GameKit

眉间皱痕 提交于 2019-12-10 12:09:15
问题 I am trying to send an Array from one player to another. I create a struct in the header typedef struct { Message message; unsigned int numBytes; void * bytes; } MessagePingBackToCaller; typedef struct { MessageType messageType; } Message; And try to send with this: -(void)sendOpponentRadar{ MessagePingBackToCaller sendMessage; sendMessage.message.messageType = kMessageTypeRecievedRadarPing; NSData *pingData = [NSKeyedArchiver archivedDataWithRootObject:[cover gatherAndReturnColumnNumbers]];