AI of spaceship's propulsion: land a 3D ship at position=0 and angle=0
问题 This is a very difficult problem about how to maneuver a spaceship that can both translate and rotate in 3D, for a space game. The spaceship has n jets placing in various positions and directions. Transformation of i -th jet relative to the CM of spaceship is constant = Ti . Transformation is a tuple of position and orientation (quaternion or matrix 3x3 or, less preferable, Euler angles). A transformation can also be denoted by a single matrix 4x4. In other words, all jet are glued to the