Determining Resting contact between sphere and plane when using external forces
This question has one major question, and one minor question. I believe I am right in either question from my research, but not both. For my physics loop, the first thing I do is apply a gravitational force to my TotalForce for a rigid body object. I then check for collisions using my TotalForce and my Velocity . My TotalForce is reset to (0, 0, 0) after every physics loop, although I will keep my velocity . I am familiar with doing a collision check between a moving sphere and a static plane when using only velocity. However, what if I have other forces besides velocity , such as gravity? I