frame

Position of my UIButton are varying for in all simulator

时光总嘲笑我的痴心妄想 提交于 2019-12-01 22:07:53
I am under one project.In that I created one uibutton at bottom of my viewcontroller using code (Not via storyboard).But when i run my app,my uibutton are placing in differents positions.for example in iphone 5,6 simulator are in some position.In 4s,ipad simulator my uibutton is unvisible.Also i check with my own device(iphone 6) ,in that also my uibutton is not able to see. Needed I used below code for creating & placing my button position.but its not fit in one position. CGFloat buttonSize = 40; UIButton * disButton = [[UIButton alloc] init]; disButton.backgroundColor = [UIColor redColor];

Position of my UIButton are varying for in all simulator

ⅰ亾dé卋堺 提交于 2019-12-01 21:54:21
问题 I am under one project.In that I created one uibutton at bottom of my viewcontroller using code (Not via storyboard).But when i run my app,my uibutton are placing in differents positions.for example in iphone 5,6 simulator are in some position.In 4s,ipad simulator my uibutton is unvisible.Also i check with my own device(iphone 6) ,in that also my uibutton is not able to see. Needed I used below code for creating & placing my button position.but its not fit in one position. CGFloat buttonSize

How to get an x and a y for a CGRect to initialize a control with a frame?

大城市里の小女人 提交于 2019-12-01 21:28:33
I'm programming an iPhone app and I'm wondering how programmers properly position controls without using Interface Builder. More or less, this is because I want to position a couple of controls without using Interface Builder. Thanks! Try using the IB to see the coordinates at which you would like to position your objects and then add them in code. You will usually need to do some trial and error to get it right. You might also want to position items relative to the size of the screen. In this case I would suggest avoiding hardcoding the size of the screen in the app like 480/2 . Instead, use

iOS UIView get frame after rotation

社会主义新天地 提交于 2019-12-01 21:10:58
I'm trying to get the size of my UIView after the orientation changes. In my view controller I implement didRotateFromInterfaceOrientation: and call setNeedsLayout: on my view. In my view's layoutSubviews method, it tries to perform some logic based on its new frame size post rotation, but the frame size has not been updated to reflect the new orientation (e.g. it is still 768x1024 instead of 1024x768 after moving to landscape). How do I get the updated frame size? Just going to answer with what Luis Oscar said so that the question shows up as answered. The solution is to access the "bounds"

How to save Javascript variable between frames?

有些话、适合烂在心里 提交于 2019-12-01 17:33:54
I have a javascript variable called "myvar" in two different frames (frame1 and frame2). I need to take the myvar in frame1 and set it as the value of the myvar in frame2. How do I do this without an external script? If the variable is in the parent, use: window.parent.varName If it's in another frame, go through the parent, then to the frame: window.parent.frameName.varName 来源: https://stackoverflow.com/questions/15009722/how-to-save-javascript-variable-between-frames

Busting a tough FRAME killer

偶尔善良 提交于 2019-12-01 13:21:29
I've been trying to break this up for a few hours now but with no success... I am pretty desperate now :( I am doing penetration testing for a company and I need to bypass this frame killer JS: <script type="text/javascript">/* <![CDATA[ */ if (top != self) { try { if (parent != top) { throw 1; } var disallowed = ['XXXXXXX.com']; var href = top.location.href.toLowerCase(); for (var i = 0; i < disallowed.length; i++) { if (href.indexOf(disallowed[i]) >= 0) { throw 1; } } } catch (e) { try { window.document.getElementsByTagName('head')[0].innerHTML = ''; } catch (e) { /* IE */ var htmlEl =

iOS: playing a frame-by-frame greyscale animation in a custom colour

妖精的绣舞 提交于 2019-12-01 12:30:59
I have a 32 frame greyscale animation of a diamond exploding into pieces (ie 32 PNG images @ 1024x1024) my game consists of 12 separate colours, so I need to perform the animation in any desired colour this I believe rules out any Apple frameworks, also it rules out a lot of public code for animating frame by frame in iOS. what are my potential solution paths? these are the best SO links I have found: Faster iPhone PNG Animations frame by frame animation Is it possible using video as texture for GL in iOS? that last one just shows it is may be possible to load an image into a GL texture each

Busting a tough FRAME killer

我只是一个虾纸丫 提交于 2019-12-01 11:37:43
问题 I've been trying to break this up for a few hours now but with no success... I am pretty desperate now :( I am doing penetration testing for a company and I need to bypass this frame killer JS: <script type="text/javascript">/* <![CDATA[ */ if (top != self) { try { if (parent != top) { throw 1; } var disallowed = ['XXXXXXX.com']; var href = top.location.href.toLowerCase(); for (var i = 0; i < disallowed.length; i++) { if (href.indexOf(disallowed[i]) >= 0) { throw 1; } } } catch (e) { try {

Creating a movie in Jython/Python

回眸只為那壹抹淺笑 提交于 2019-12-01 09:39:55
I am trying to make a movie, whilst creating frames through a loop. It is saving, but only the first frame (which it plays as a movie - short movie!) I've tried various things and cannot figure out what I am doing wrong. Thanks def synthesiseFrame(folder): folder =r"D:\FOLDER" m=0.5 for x in range(1,121): pic=makeEmptyPicture(960,540) for x in range (0,960): for y in range (0,540): r=#some code g=#some code b=#some code color =makeColor (r,g,b) px= getPixel (pic, x, y) setColor(px, color) numStr=str(x) m=m+0.0125 if x<10: writePictureTo(pic, folder+"\pic00"+numStr+".png") if x >=10 and x<100:

Android - Skipped frames message from Choreographer

无人久伴 提交于 2019-12-01 09:25:15
In my application, I am receiving many Skipped frames message from Choreographer. So, I started checking one by one, and I was very much surprised to see 76 Skipped frames when I just click on the default menu button on my MainActivity page. To find out the problem, I commented out almost all methods from my MainActivity java, and still I am getting 77 Skipped frames! There is not Skipped frames message during loading of MainActivity page, it just pop up whenever I click on menu button on top-right corner. Can anybody please help? EDIT: I noticed that method onCreateOptionsMenu is only called