DXGI scans pixels at 10 fps and uses more memory
问题 Good afternoon. I apologize in advance for my bad code, because I have not yet brought it into a good form. The bottom line is to take pixels from the desktop at 60 fps, but mine runs at 10 fps and also uses too much memory. Please help me understand where I was wrong, thanks. I had an assumption that I was not resetting something, but I think have taken this into account by calling SAFE_RELEASE. To get the pixels, I used this code: How to access pixels data from ID3D11Texture2D? #include