DirectX Crash When Resizing Tiny
问题 I am trying to make my program more bullet proof. My program resizes fine until I make it super tiny like this: A method to prevent that from happening is to set a minimum size, which I know how to do already. I want to look deeper into the problem before I do that. The following is where the functions start to crash. hr=swapChain->ResizeBuffers(settings.bufferCount, settings.width, settings.height, DXGI_FORMAT_UNKNOWN, 0); if(FAILED(hr)) return 0; I figured it was because the buffer was too