问题
When I try to compile I get the error:
X4505: sum of temp register and indexable temp registers exceeds limit of 4096.
However my shader does work in FX Composer.
The reason it crashes is probably because I use a very large array since I'm using marching cubes.
const static int edgeTable[256] = ...
const static int triTable[256][16] = ...
How should I go about using these arrays? (D11)
回答1:
https://msdn.microsoft.com/en-us/library/windows/desktop/ff476898(v=vs.85).aspx#Shader_Constant_Buffer
Each shader stage allows up to 15 shader-constant buffers; each buffer can hold up to 4096 constants.
来源:https://stackoverflow.com/questions/30732465/how-to-use-a-huge-array-in-hlsl-error-x4505