Is it possible to use OpenGL ES code with a WPF application via a D3DImage and ANGLE?
Summary (TL:DR version) Ultimately our goal is to be able to utilize OpenGL ES code in a WPF application natively (i.e. not SharpGL, etc.) and without Airspace or driver issues, possible using Google's ANGLE project. Background: One of the things I like about OpenGL over DirectX is its cross-platform capability. It has excellent support on both OS X and Linux, and also on Android and iOS via ES. However, on Windows, using it is marred with driver issues, or worse, a lot of cards simply don't implement it properly. Enter Google's ANGLE project , or Almost-Native-Graphics-Layer-Engine. ANGLE is