dereference

How does the “Array dereferencing” work on a scalar value of type boolean/integer/float/string as of PHP version 7.2.0?

◇◆丶佛笑我妖孽 提交于 2019-12-01 01:13:09
I am using PHP 7.2. I come across the following note from the arrays chapter of PHP Manual Array dereferencing a scalar value which is not a string silently yields NULL , i.e. without issuing an error message. I understand how to dereference an array literal but I'm not able to understand how the "array dereferencing" works on a scalar value of type boolean/integer/float/string? If you look at the code example from the PHP manual itself, you can notice the contradiction as it's not the value of integer type is not silently yielding NULL according to the manual. <?php function getArray() {

How does the “Array dereferencing” work on a scalar value of type boolean/integer/float/string as of PHP version 7.2.0?

坚强是说给别人听的谎言 提交于 2019-11-30 20:44:09
问题 I am using PHP 7.2. I come across the following note from the arrays chapter of PHP Manual Array dereferencing a scalar value which is not a string silently yields NULL , i.e. without issuing an error message. I understand how to dereference an array literal but I'm not able to understand how the "array dereferencing" works on a scalar value of type boolean/integer/float/string? If you look at the code example from the PHP manual itself, you can notice the contradiction as it's not the value

Dereferencing void pointers

青春壹個敷衍的年華 提交于 2019-11-30 18:35:23
In the hope of gaining a better understanding of the answers given in this post, can someone please explain to me if the following circular buffer implementation is possible, and if not, why not. #define CB_TYPE_CHAR 0 #define CB_TYPE_FLOAT 1 ... typedef struct CBUFF { uint16 total; /* Total number of array elements */ uint16 size; /* Size of each array element */ uint16 type; /* Array element type */ uint16 used; /* Number of array elements in use */ uint16 start; /* Array index of first unread element */ void *elements; /* Pointer to array of elements */ } CBUFF; ... void cbRead(CBUFF

Is it considered good style to dereference `new` pointer?

偶尔善良 提交于 2019-11-30 11:34:12
To avoid keep having to use -> and instead work directly with the object, is it acceptable practice to do: obj x = *(new obj(...)); ... delete &obj; This is not just poor practice, but: Leaking memory (most likely, unless you are using some pattern that is not visible from the code you provided), since obj will store a copy of the original object created by the new expression, and the pointer to that object returned by new is lost; Most importantly, undefined behavior , since you are passing to delete a pointer to an object that was not allocated with new . Per paragraph 5.3.5/2 of the C++11

Meaning of the ampersand '&' and star '*' symbols in Rust

限于喜欢 提交于 2019-11-30 08:27:00
Despite thoroughly reading the documentation, I'm rather confused about the meaning of the & and * symbol in Rust, and more generally about what is a Rust reference exactly. In this example, it seems to be similar to a C++ reference (that is, an address that is automatically dereferenced when used): fn main() { let c: i32 = 5; let rc = &c; let next = rc + 1; println!("{}", next); // 6 } However, the following code works exactly the same: fn main() { let c: i32 = 5; let rc = &c; let next = *rc + 1; println!("{}", next); // 6 } Using * to dereference a reference wouldn't be correct in C++. So I

C programming: Dereferencing pointer to incomplete type error

血红的双手。 提交于 2019-11-30 06:33:48
问题 I have a struct defined as: struct { char name[32]; int size; int start; int popularity; } stasher_file; and an array of pointers to those structs: struct stasher_file *files[TOTAL_STORAGE_SIZE]; In my code, I'm making a pointer to the struct and setting its members, and adding it to the array: ... struct stasher_file *newFile; strncpy(newFile->name, name, 32); newFile->size = size; newFile->start = first_free; newFile->popularity = 0; files[num_files] = newFile; ... I'm getting the following

Why would code explicitly call a static method via a null pointer?

佐手、 提交于 2019-11-30 02:37:20
I've seen code like this in a couple of old projects: class Class { static void Method() {} }; ((Class*)0)->Method(); This code contains undefined behavior because it includes dereferencing a null pointer (no matter what happens afterwards). It really makes no sense - the cast is there to feed the type name to the compiler and whoever wrote the code above could have written this instead: Class::Method(); and the latter would be okay. Why would anyone write the former code? Is it a known idiom from some good old days or what? Static member functions were added into C++ in 1989, in Release 2.0

org.hibernate.QueryException: illegal attempt to dereference collection

百般思念 提交于 2019-11-29 22:47:46
I am trying following hql query to execute SELECT count(*) FROM BillDetails as bd WHERE bd.billProductSet.product.id = 1002 AND bd.client.id = 1 But it is showing org.hibernate.QueryException: illegal attempt to dereference collection [billdetail0_.bill_no.billProductSet] with element property reference [product] [select count(*) from iland.hbm.BillDetails as bd where bd.billProductSet.product.id=1001 and bd.client.id=1] at org.hibernate.hql.ast.tree.DotNode$1.buildIllegalCollectionDereferenceException(DotNode.java:68) at org.hibernate.hql.ast.tree.DotNode.checkLhsIsNotCollection(DotNode.java

How to understand the pointer star * in C?

半世苍凉 提交于 2019-11-29 19:33:51
I'm struggling with the pointer sign *, I find it very confusing in how it's used in both declarations and expressions. For example: int *i; // i is a pointer to an int But what is the logic behind the syntax? What does the * just before the i mean? Let's take the following example. Please correct me where I'm wrong: char **s; char *(*s); // added parentheses to highlight precedence And this is where I lose track. The *s between the parantheses means: s is a pointer? But a pointer to what? And what does the * outside the parentheses mean: a pointer to what s is pointing? So the meaning of this

Does dereferencing a struct return a new copy of struct?

故事扮演 提交于 2019-11-29 17:59:06
问题 Why when we reference struct using (*structObj) does Go seem to return a new copy of structObj rather than return the same address of original structObj ? This might be some misunderstanding of mine, so I seek clarification package main import ( "fmt" ) type me struct { color string total int } func study() *me { p := me{} p.color = "tomato" fmt.Printf("%p\n", &p.color) return &p } func main() { p := study() fmt.Printf("&p.color = %p\n", &p.color) obj := *p fmt.Printf("&obj.color = %p\n",