Checking condition and calling continuous method with periods of delay unity
问题 I want code to check if target is alive, and if yes shoot at it. I want to check it all the time, and shoot all the time, The only problem is that checks can be made anytime u want, but shooting must have limits of fire per second. I mean u check the target all the time, but when u decide to shoot, bullets will fire one after another with some delays. And also when u realize that target is dead u stop shooting at the same time. void Update() { StartCoroutine(Shoot(currentTarget, 1f)); }