delay

Checking condition and calling continuous method with periods of delay unity

[亡魂溺海] 提交于 2019-11-27 19:43:55
问题 I want code to check if target is alive, and if yes shoot at it. I want to check it all the time, and shoot all the time, The only problem is that checks can be made anytime u want, but shooting must have limits of fire per second. I mean u check the target all the time, but when u decide to shoot, bullets will fire one after another with some delays. And also when u realize that target is dead u stop shooting at the same time. void Update() { StartCoroutine(Shoot(currentTarget, 1f)); }

Autocompletion delay

半腔热情 提交于 2019-11-27 19:05:30
问题 I've got to set an autocompletion for my application. I've already understood the AutoCompleteTextView operation, but I'd like to dynamically modify the String[] used by android autocompletion. What I wanna do : call a PHP page which will give me a String[] that I'll use in my AutoCompleteTextView, but i wanna do that ONLY if a key was pressed at least 500 milliseconds after the last one. EDIT : Okay, I was wrong. I want to have my asynctask running if NO KEY is pressed in the 500

Can I put delay(500) before an addClass()?

霸气de小男生 提交于 2019-11-27 19:05:22
$(document).ready(function(){ $("#info-text-container").click(function(){ $("#info-text").delay(500).addClass("info-text-active"); }); }); This does not put an delay on it when it gets clicked. Which I want to accomplish. Why and is this hackable, possible to overcome? Thanks! delay only works with animating methods, you can use setTimeout function: $("#info-text-container").click(function(){ setTimeout(function(){ $("#info-text").addClass("info-text-active"); }, 500); }); Not quite like that, but like this for example: $("#info-text").delay(500).queue(function(next) { $(this).addClass("info

Applying delay between iterations of javascript for loop

若如初见. 提交于 2019-11-27 18:29:07
问题 Is it possible to apply a delay to successive iterations of a javascript for-loop using jQuery or underscore? I have a for-loop on my page that I am using to pop up growl notifications when users fulfill certain conditions and if there are multiple conditions I would like to stagger the growl notifications instead of popping up several at the same time. Here is the loop in question: var badge_arr = response.split("Earned badge:"); //Start at 1 so I'm not getting everything before the first

Delayed function calls

余生长醉 提交于 2019-11-27 17:34:50
Is there a nice simple method of delaying a function call whilst letting the thread continue executing? e.g. public void foo() { // Do stuff! // Delayed call to bar() after x number of ms // Do more Stuff } public void bar() { // Only execute once foo has finished } I'm aware that this can be achieved by using a timer and event handlers, but I was wondering if there is a standard c# way to achieve this? If anyone is curious, the reason that this is required is that foo() and bar() are in different (singleton) classes which my need to call each other in exceptional circumstances. The problem

Java: Moving jLabel twice using Timer

只愿长相守 提交于 2019-11-27 16:25:45
I work on jFrame project: I have jlabel I want to move it in animation, and then move another jlabel in other words, I want the first jlabel to move and then when it finished,the second jlabel moves. I've already tried and didn't succeed. I have a function to move one jlabel and ifIi try to use it on both jlabels, both jlabels move at the same time, and I don't want this to happen. Can you help me do it, thank you so much. Here is the function that I have : public void MoveForPlayer(JLabel PlayerCard) { int delay = q; ActionListener taskPerformer = new ActionListener() { int count=0; @Override

PHP loop; how to print each result and delay it for a second before echoing another result?

点点圈 提交于 2019-11-27 16:20:54
this is my first question here on stackoverflow, I just curious.. is it possible to delay loop in PHP ? I'm trying to print each result to browser and pause the script using sleep() before it process another loop, but it's not working, here's the script that I use: <?php $n = 1; while ($n < 10) { echo $n."<br />"; $n++; sleep(1); } ?> PS: I'm using Firefox and Apache2 on Linux Mint. Servers usually buffer the output of a server side script until there's enough in it to output try something like this. Combination of setting output buffering off and manually flushing the buffer. Note the implcit

Create Delay in Arduino Uno using Assembly language without using timer

佐手、 提交于 2019-11-27 15:54:43
I just started learning about micro controllers and I was not able to understand how we could introduce delays in the code without using timers. My board has a clock of 16MHZ. Let's say I want to introduce 5ms delay before I check if a button is pressed. How would I identify how many instructions I need to execute to get 5 ms delay and how would I program it? Is there a standardized way of doing this? It looks like a very standard thing but I am not able to understand how it is done. I am programming using Assembly language on Atmega 328 Arduino uno. Generally you figure out how many clock

Wait for n seconds, then next line of code without freezing form

帅比萌擦擦* 提交于 2019-11-27 15:52:23
问题 Hi I am trying to find a method of waiting a number of milliseconds before moving to the next line of code, I have looked into Thread.Sleep but this will freeze the main form, I would like this to remain active. I tried timers and stopwatches and both freeze the main form when they should be posting to a console when they tick. I couldn't find a way of using task.delay or background worker in the wait I wanted either. Pseudo Code: Wait 2 - 6 seconds Log "waiting" Log "waiting" Log "waiting"

Need microsecond delay in .NET app for throttling UDP multicast transmission rate

走远了吗. 提交于 2019-11-27 15:26:13
问题 I'm writing a UDP multicast client/server pair in C# and I need a delay on the order of 50-100 µsec (microseconds) to throttle the server transmission rate. This helps to avoid significant packet loss and also helps to keep from overloading the clients that are disk I/O bound. Please do not suggest Thread.Sleep or Thread.SpinWait. I would not ask if I needed either of those. My first thought was to use some kind of a high-performance counter and do a simple while() loop checking the elapsed