单片机实现独立按键操控灯 # include "reg52.h" sbit k1 = P3 ^ 1 ; sbit k2 = P3 ^ 0 ; sbit k3 = P3 ^ 2 ; sbit k4 = P3 ^ 3 ; sbit led1 = P2 ^ 0 ; sbit led2 = P2 ^ 1 ; sbit led3 = P2 ^ 2 ; sbit led4 = P2 ^ 3 ; void delay ( int i ) { while ( i -- ) ; } void keypro ( ) { // 处理按键k1 if ( k1 == 0 ) { delay ( 1000 ) ; //消除抖动 if ( k1 == 0 ) led1 = ~ led1 ; while ( ! k1 ) ; //如果key=0,执行死循环,如何松开,变成高电平key=1,跳出循环 } //处理按键k2 if ( k2 == 0 ) { delay ( 1000 ) ; //消除抖动 if ( k2 == 0 ) led2 = ~ led2 ; while ( ! k2 ) ; //如果key=0,执行死循环,如何松开,变成高电平key=1,跳出循环 } //处理按键k3 if ( k3 == 0 ) { delay ( 1000 ) ; //消除抖动 if ( k3 == 0 ) led3 =