What exactly are eye space coordinates?
问题 As I am learning OpenGL I often stumble upon so-called eye space coordinates. If I am right, you typically have three matrices. Model matrix, view matrix and projection matrix. Though I am not entirely sure how the mathematics behind that works, I do know that the convert coordinates to world space, view space and screen space. But where is the eye space, and which matrices do I need to convert something to eye space? 回答1: Perhaps the following illustration showing the relationship between