cocos2d sprite collision detection boundingbox
I got 2 sprites. I use the boundingbox to check for collision with CGRectIntersectsRect. But it is not working. HBBall and HBpaddle has a CCSprite called image. Init: ball = [[HBBall alloc] init]; ball.position = ccp(150, 50); [self addChild:ball]; [update addObject:ball]; paddle1 = [[HBPaddle alloc] init]; paddle1.position = ccp(50, 160); [self addChild:paddle1]; Update: if (CGRectIntersectsRect([paddle1.image boundingBox], [ball.image boundingBox])) CCLOG(@"ball hit paddle"); CGRectIntersectsRect retuns always true. Does anyone have an idea? you cant pass directly the bounding box, because