Mass Ball-to-Ball Collision Handling (as in, lots of balls)
Update: Found out that I was using the radius as the diameter, which was why the mtd was overcompensating. Another Update: The reason my balls are overlapping seem to be because there's only one check for every collision. After some research, some are saying that one of the ways you could prevent overlapping with objects piling up is to recursively perform the collision check. This works to an extent, and I suspect that it'd work even better if the physics were a lot more accurate. I'll update again if I find any more solutions. Also, I'm using Simucal's collision correction code. Hi,