Suggestions for .Net 3D physics engine [closed]
I need physics engine to simulate game world on server. I googled for .Net physics engines and they all were released in 2006-2009. So is there any good physics engine that I can use? What I need from engine is box, spheres collisions.. Update: sorry forgot to mention i need 3d engine Update: In case someone will need managed physics engine look at Jitter , it's pure managed and from the developer of JigLibX I've used the very good Newton Game Dynamics via P/Invoke. http://newtondynamics.com/forum/newton.php There's also the well-regarded Bullet Physics engine, but I've never used it directly.