LibGDX - properly using Polygon class

限于喜欢 提交于 2019-12-03 16:34:59

I've solved this problem. I incorrectly specified vertices. I needed to get rectangular polygon, so I had to use following:

polygon = new Polygon(new float[]{0,0,bounds.width,0,bounds.width,bounds.height,0,bounds.height});

and do not forget set origin if you are going to rotate polygon object:

polygon.setOrigin(bounds.width/2, bounds.height/2);

Now it works perfect!

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!