Javascript collision detection system don't ignore blocked collisions
问题 I'm having issues during a minigame development using EaselJS with my collision detection system and I need someone's help. The issue occurs when the hero (a circle bitmap) collides an object and there's other object behind the first one, the hero collides with both objects, even if the second collision is blocked. Here's an image explanation: The cause of the problem is really simple, even if the problem itself isn't: This collision detection system is based on the future position of the