Suitability of using Core Animation on iOS vs using Cocos2D and OpenGL ES?
问题 I finished a breakout game tutorial in a book, but the ball, which is a 20x20 pixel image, was skipping frames and not moving very smoothly. That is the case on the Simulator as well as on an iPhone 4S (the real thing). The code wasn't using NSTimer (which may be slower), but was using CADisplayLink and UIImageView setFrame to do the animation. Is Core Animation on iOS not very suitable for development animation type of games? Say if it is a game of Invaders (Space Invaders) Breakout (as a