Pixel-Perfect collision for ignoring transparent areas of sprites

大憨熊 提交于 2019-12-24 00:45:28

问题


I've recently come across Pixel-Perfect collision between two sprites from this link: http://www.cocos2d-iphone.org/forum/topic/18522.

I'm just wondering if its possible to implement this using 1 sprite and CGPoint(touch). If this is, can anybody explain how to implement it that way? Thank you

来源:https://stackoverflow.com/questions/14699400/pixel-perfect-collision-for-ignoring-transparent-areas-of-sprites

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