cocoapods

Xcode showing error 'No such module' even though I've installed Cocoapods and installed pod file of Dialogflow

老子叫甜甜 提交于 2019-12-24 08:58:06
问题 I've been making a chatbot using Dialogflow formerly Api.AI but now encountering error while integrating the project to my app written in Swift in Xcode. I'd installed cocoapods using terminal "sudo gem install cocoapods" and using this version of Dialogflow to create the podfile. All gone well but now when I'm importing inside Xcode in my app's AppDelegate.swift file using import ApiAI or import AI Xcode is showing me error that No such module . Please refer to image. And on GitHub this

React Native iOS build failed : Undefined symbols for architecture x86_64

送分小仙女□ 提交于 2019-12-24 06:48:28
问题 I'm building an iOS app with React Native. Doing so, I installed a react-native module and configured my iOS xcode project (cocoapods mainly) following the module tutorial. Now, when I run react-native run-ios , I get this error stack : Undefined symbols for architecture x86_64: "_JSNoBytecodeFileFormatVersion", referenced from: +[RCTJavaScriptLoader loadBundleAtURL:onProgress:onComplete:] in RCTJavaScriptLoader.o +[RCTJavaScriptLoader attemptSynchronousLoadOfBundleAtURL:runtimeBCVersion

Does apportable (apportable.com) support CocoaPods

徘徊边缘 提交于 2019-12-24 05:38:11
问题 I just tried compiling an application with Apportable and got an exception: In file included from /Users/jblues/ibipit/voucherBlaster/VoucherBlaster/Client/Utils/RXMLElement+VBMarshalling.h:13: /Users/jblues/ibipit/voucherBlaster/Pods/BuildHeaders/RaptureXML/RXMLElement.h:32:9: fatal error: 'libxml2/libxml/xmlreader.h' file not found In the Xcode project the header search path for RaptureXML is being set by CocoaPods. So, first of all, does Apportable currently support CocoaPods? Update: (off

Cocoapods not working Xcode 9.2

…衆ロ難τιáo~ 提交于 2019-12-24 05:27:28
问题 Cocoapods are installed but not working(Xcode 9.2), I tried these solutions https://github.com/CocoaPods/CocoaPods/issues/3777. I have set Framework set paths to recursive but nothing is working for me. Even in framework directory its showing multiple files, find the below image 回答1: I got the same problem. In your project setting goto build setting and set Build Active Architecture only -> Yes . Hope this will help you. 回答2: I had the same problem, try this pod repo update 来源: https:/

Cocoapods not linking correctly for 3rd, 4th target (Xcode 7 beta 6)

喜欢而已 提交于 2019-12-24 05:11:32
问题 I'm having a problem with Cocoapods and Xcode 7 beta 6: I have a project with three different test targets (tests, UITests, IntegrationTests). My pods seem to be working just fine with the first target ("tests") but the other targets are having problems: Everything builds just fine if I don't reference any of the Cocoapods in the latter two targets. However, when I try to use one of the pods (XCGLogger in this case), I get linker errors. I checked the build phases, and found that Embed Pods

Cocoapods - Invalid symlinks (Headers) prevents submission to App Store

不羁的心 提交于 2019-12-24 05:04:22
问题 I'm getting following error when trying to submit osx application: We have discovered one or more issues with your recent delivery for "Planiro Tracker". To process your delivery, the following issues must be corrected: Invalid Symlink - Your package contains a symbolic link 'com.droidlabs.PlaniroTracker.pkg/Payload/PlaniroTracker.app/Contents/Frameworks/Alamofire.framework/Headers' which resolves to a location 'com.droidlabs.PlaniroTracker.pkg/Payload/PlaniroTracker.app/Contents/Frameworks

Can Firebase Be Used With A Swift Framework Project?

隐身守侯 提交于 2019-12-24 04:55:26
问题 I took the following steps: Create a brand new swift single view application. Add a pod file that expresses a dependency on Firebase Install the pods Open the resultant workspace and build for simulator The builds succeeds I then repeated these steps except that in step 1 I created a brand new swift cocoa touch framework. Now the builds fails. As you can see below, Firebase is referencing undefined symbols. And those symbols are mostly ones that I recognize and would expect to be present:

Migrating from Swift 2.3 to Swift 3 with dependencies

痴心易碎 提交于 2019-12-24 03:59:13
问题 I am working on migrating my project from Swift 2.3 to Swift 3 but am having issues with 3rd party frameworks that I use via Cocoapods. Many of them have already upgraded to Swift 3, yet some of them haven't. When I build my project, I get the error: Module compiled with Swift 2.3 cannot be imported in Swift 3.0: [...] I have read answers such as this one and this one, however they do not solve my problem. I cannot set SWIFT_VERSION to 2.3 if my project actually is using Swift 3, neither can

How to handle AppStore Warning - Missing Purpose String, because of third party library?

╄→гoц情女王★ 提交于 2019-12-24 03:36:07
问题 I have uploaded new build of the application that was in the App Store for severals years. Received following email from iTunes Connect: Your delivery was successful, but you may wish to correct the following issues in your next delivery: ITMS-90683: Missing Purpose String in Info.plist - NSLocationAlwaysUsageDescription NSLocationWhenInUseUsageDescription The application is not using location for any purpose. It may be caused: one of the pods I updated, has added usage of Location (admob?)

Google App Indexing not resolving for Swift?

*爱你&永不变心* 提交于 2019-12-24 03:16:59
问题 I'm trying to integrate Google App Indexing into my iOS / Swift app. I installed it via CocoaPods. The problem is it's not resolving any of Google's code. Here's what I got: func application(application: UIApplication, openURL url: NSURL, sourceApplication: String?, annotation: AnyObject?) -> Bool { var sanitizedURL = GSDDeepLink.handleDeepLink(url) return true } The compile error says: Use of unresolved identifier 'GSDDeepLink' . I tried adding import GoogleAppIndexing and even import