cocoapods

Xcode debug build vs release build

感情迁移 提交于 2021-02-02 09:15:07
问题 I am currently building a react native app using expo. However, I needed to use cocoapods, which is why I am now using Xcode. Since I have switched to Xcode, there has been a difference between my local debugging builds (that I run to a USB connected iPhone) vs the builds that get pushed to TestFlight. After doing some digging I have found that it may be due to the debug vs release schemes in Xcode. From what I've see it seems that the difference should really just be in performance, file

Xcode debug build vs release build

久未见 提交于 2021-02-02 09:10:59
问题 I am currently building a react native app using expo. However, I needed to use cocoapods, which is why I am now using Xcode. Since I have switched to Xcode, there has been a difference between my local debugging builds (that I run to a USB connected iPhone) vs the builds that get pushed to TestFlight. After doing some digging I have found that it may be due to the debug vs release schemes in Xcode. From what I've see it seems that the difference should really just be in performance, file

Xcode debug build vs release build

杀马特。学长 韩版系。学妹 提交于 2021-02-02 09:10:58
问题 I am currently building a react native app using expo. However, I needed to use cocoapods, which is why I am now using Xcode. Since I have switched to Xcode, there has been a difference between my local debugging builds (that I run to a USB connected iPhone) vs the builds that get pushed to TestFlight. After doing some digging I have found that it may be due to the debug vs release schemes in Xcode. From what I've see it seems that the difference should really just be in performance, file

Xcode debug build vs release build

故事扮演 提交于 2021-02-02 09:10:02
问题 I am currently building a react native app using expo. However, I needed to use cocoapods, which is why I am now using Xcode. Since I have switched to Xcode, there has been a difference between my local debugging builds (that I run to a USB connected iPhone) vs the builds that get pushed to TestFlight. After doing some digging I have found that it may be due to the debug vs release schemes in Xcode. From what I've see it seems that the difference should really just be in performance, file

MAC M1 capacitor 打包 cocoapods ffi 报错

心已入冬 提交于 2021-01-31 09:02:04
**背景:使用quasar capacitor 打包IOS ** 报错: LoadError - dlsym(0x7fab3772ae70, Init_ffi_c): symbol not found - /Library/Ruby/Gems/2.6.0/gems/ffi-1.14.2/lib/ffi_c.bundle /System/Library/Frameworks/Ruby.framework/Versions/2.6/usr/lib/ruby/2.6.0/rubygems/core_ext/kernel_require.rb:54:in require' /System/Library/Frameworks/Ruby.framework/Versions/2.6/usr/lib/ruby/2.6.0/rubygems/core_ext/kernel_require.rb:54:in require' /Library/Ruby/Gems/2.6.0/gems/ffi-1.14.2/lib/ffi.rb:6:in `rescue in <top (required)>' 网上找了很多资料都是说要重新安装cocoapods ffi库 反复测试无效 发现他们有的报的错是dlopen的错跟我的这个不一样 鄙人报的是dlsym错 走头无路之下 只好去github 上冲浪找ffi源码

Pod Install fails when installing MuPDF

喜夏-厌秋 提交于 2021-01-29 20:50:51
问题 I'm developing a pdf viewer app and I'm using MuPdf library cocoapods. I created a new project, added a pod file and ran pod install. Following error occurred. Any help is appreciated to fix this. I have set automatically manage signing in the project. Analyzing dependencies Downloading dependencies Installing MuPDF (1.10) [!] /bin/bash -c set -e cd platform/ios # release armv7 + arm64 xcodebuild -scheme MuPDF -configuration Release CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO # debug 64bit

Facing issue - bad interpreter: No such file or directory when used pod update on MAC

丶灬走出姿态 提交于 2021-01-29 15:17:22
问题 Getting error like: -bash: /usr/local/bin/pod: /System/Library/Frameworks/Ruby.framework/Versions/2.3/usr/bin/ruby: bad interpreter: No such file or directory I have tried to use sudo gem install cocoapods but it is giving current directory: /Library/Ruby/Gems/2.6.0/gems/ffi-1.13.0/ext/ffi_c /System/Library/Frameworks/Ruby.framework/Versions/2.6/usr/bin/ruby -I /Library/Ruby/Site/2.6.0 -r ./siteconf20200605-20675-yfsgd0.rb extconf.rb mkmf.rb can't find header files for ruby at /System/Library

Using Swift 5 Libraries in a Swift 4 Project

本小妞迷上赌 提交于 2021-01-29 13:09:30
问题 I am using Swift 4 version in my current project. However, the Swift version of Cocoapods library is 5. I can't downgrade the library because the latest version of the library has the features I want. In addition, there are a lot of difficulties in raising the version of the project immediately. I'm trying to modify the code in a library after installing the latest version of the library. But the workload is very heavy. Is there a good way?? Help me.. 回答1: Try setting the pod swift version

Swift CocoaPod Library in Objective-C Project Migration from Swift 3 to 4/5

时间秒杀一切 提交于 2021-01-29 08:48:12
问题 I'm using a Swift CocoaPod in my Objective-C project. Originally it was a Swift 3 project and I simply had to add the #import "<Project Name>-Swift.h" into my .m or .h file. I've since updated to the latest version of the CocoaPod which I believe is now Swift 5. Therefore this is no longer working as none of the properties can be found. I've looked at a number of different resources online including Apple's documentation and the procedure is unclear here what to do. It seems I have to go in

Error Installing 'pod Firebase/Firestore' in my iOS app

喜欢而已 提交于 2021-01-29 06:25:08
问题 I am unable to install pod Firebase/Firestore. I am also unable to locate the error also, here is all the information: Version information: CocoaPods : 1.10.0 Ruby : ruby 2.3.7p456 (2018-03-28 revision 63024) [universal.x86_64-darwin18] RubyGems : 2.5.2.3 Host : Mac OS X 10.14.6 (18G103) Xcode : 11.0 (11A420a) Git : git version 2.21.0 (Apple Git-122) Ruby lib dir : /System/Library/Frameworks/Ruby.framework/Versions/2.3/usr/lib Repositories : trunk - CDN - https://cdn.cocoapods.org/ My PodFile