clipping

Canvas - Fill a rectangle in all areas that are fully transparent

萝らか妹 提交于 2019-11-28 08:48:34
I'm writing a simple 2D game engine using the HTML5 canvas. I've come to adding a lighting engine. Each light source has a radius value and an intensity value (0-1, eg 1 would be very bright). There's also an ambient light value that is used to light everything else in the world that isn't near a light source (0-1, eg 0.1 would be moonlight). The process of lighting is done on a separate canvas above the main canvas: For each light source, a radial gradient is drawn at that position with the same radius as the light source. The gradient is given two stops: the center is black with an alpha of

Safari embeded SVG doctype

本小妞迷上赌 提交于 2019-11-28 05:39:23
问题 I have created a page that draws various SVG elements using the raphaeljs library, but I'm having some issues in Safari. I am drawing images and using a clipping path to mask certain areas. The user can then click 'through' these images to other images placed behind. This works as expected in firefox and chrome, and even IE. But in Safari I cannot click through the images. The clipping path doesn't seem to work in Safari. I have discovered through this question that the content-type with

How do I prevent clipping when rotating an image in C#?

自古美人都是妖i 提交于 2019-11-28 00:30:52
I just went through a bunch of stuff trying to figure out how to get the image to even rotate. That works but now it's clipping and I'm not really sure how to make it stop... I'm using this rotateImage method: public static Image RotateImage(Image img, float rotationAngle) { //create an empty Bitmap image Bitmap bmp = new Bitmap(img.Width, img.Height); //turn the Bitmap into a Graphics object Graphics gfx = Graphics.FromImage(bmp); //now we set the rotation point to the center of our image gfx.TranslateTransform((float)bmp.Width / 2, (float)bmp.Height / 2); //now rotate the image gfx

How to Clip a Star in android ? But the appearance of the star is clear

南楼画角 提交于 2019-11-27 23:20:12
First to see the below images. package com.syncfusion.rating; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.Path; import android.graphics.Region; import android.view.View; /** * Created by chozarajan.pandiyarajan on 10/9/2015. */ public class SfRatingItem extends View { private int fillColor,minDim,topXPoint,topYPoint; private double bigHypot,bigA,bigB,littleHypot,littleA,littleB,value; private Paint starPaint; private Path path; public SfRatingItem(Context context) { super(context);

Drawing a path with subtracted text using Core Graphics

与世无争的帅哥 提交于 2019-11-27 20:35:37
问题 Creating filled paths in Core Graphics is straight-forward, as is creating filled text. But I am yet to find examples of paths filled EXCEPT for text in a sub-path. My experiments with text drawing modes, clipping etc have got me nowhere. Here's an example (created in photoshop). How would you go about creating the foreground shape in Core Graphics? I would mention that this technique appears to be used heavily in an upcoming version of a major mobile OS, but I don't want to fall afoul of SO

How to check if an object lies outside the clipping volume in OpenGL?

*爱你&永不变心* 提交于 2019-11-27 13:32:06
问题 I'm really confused about OpenGL's modelview transformation. I understand all the transformation processes, but when it comes to projection matrix, I'm lost :( If I have a point P (x, y, z), how can I check to see if this point will be drawn on a clipping volume defined by either by parallel clipping volume or perspective clipping volume? What's the mathematical background behind this process? 回答1: Apply the model-view-projection matrix to the object, then check if it lies outside the clip

Why do my panels clip all the way around the panel when made smaller than the explicit size?

ⅰ亾dé卋堺 提交于 2019-11-27 07:02:19
问题 Probably a confusing question title. The Grid with the Red Rectangle is an example of how it should look. The Grid with the Blue Rectangle (not appearing in the image) has a margin that forces the second grid to be smaller than I've explicitly set it. Which appears to cause WPF to flip out and hide everything outside of it's arranged bounds. I've tried setting the Clip to be larger than the Grid. The only way I've been able to avoid this is to write a custom panel that measures it's children

SVG shadow cut off

非 Y 不嫁゛ 提交于 2019-11-27 06:47:56
The SVG I'm working with has a drop shadow via feGaussianBlur filter. The shadow itself is displayed properly, but gets cut off on top and bottom edges. Like so: The SVG in question is: <?xml version="1.0" standalone="no" ?> <!DOCTYPE svg PUBLIC '-//W3C//DTD SVG 1.1//EN' 'http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd'> <svg height="600" version="1.1" width="700" xml:space="preserve" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"> <defs/> <filter id="SVGID_0"> <feGaussianBlur in="SourceGraphic" stdDeviation="6.6"/> <feOffset dx="0" dy="0"/> <feMerge>

How to apply inverse text mask with CSS

房东的猫 提交于 2019-11-27 06:43:04
问题 I'll try to explain my question with images. Here we go. 1 - This image shows the text masking an image, so far so good, I can do with the following code: font-size: 120px; background: url(image-to-be-masked.jpg) repeat 0 0, white; -webkit-background-clip: text; -webkit-text-fill-color: transparent; 2 - This other image, the text creates the opposite effect, leaving transparent only the text area. This is what I want: Has anyone tried it? 回答1: I don't think CSS can do that. But you can hack

Why clipping should be done in CCS, not NDCS

前提是你 提交于 2019-11-27 05:53:58
问题 Why clipping should be done in CCS, not NDCS. I think it is easier to clip in NDCS, but many book said the clipping should be done in CCS. They give an example that a line is laid over eye from behind and front. I could not understand why it can be a problem. 回答1: The only difference between Normalized Device Coordinates (NDCS) and Clip Space (CCS) is, that CCS is before the perspective divide and NDCS is afterwards. The reason why clipping doesn't work well in NDCS is that the perspective