clipping

How to Clip content with rounded corners in Windows Store App

三世轮回 提交于 2019-11-29 02:01:19
I've attempted to have a <Grid/> (with interactive stuff inside, not just an image) clipped with rounded corners (a <Border/> or a <Rectangle/> , whatever works). I've attempted multiple solutions, but none of them was compatible with a Windows Store App. No brush: RadialGradientBrush is not supported in a Windows App project. DrawingBrush is not supported in a Windows App project. The type 'VisualBrush' was not found. Verify that you are not missing an assembly reference and that all referenced assemblies have been built. No mask: The attachable property 'OpacityMask' was not found in type

How to check if an object lies outside the clipping volume in OpenGL?

↘锁芯ラ 提交于 2019-11-28 20:55:10
I'm really confused about OpenGL's modelview transformation. I understand all the transformation processes, but when it comes to projection matrix, I'm lost :( If I have a point P (x, y, z), how can I check to see if this point will be drawn on a clipping volume defined by either by parallel clipping volume or perspective clipping volume? What's the mathematical background behind this process? Mikola Apply the model-view-projection matrix to the object, then check if it lies outside the clip coordinate frustum, which is defined by the planes: -w < x < w -w < y < w 0 < z < w So if you have a

Drawing a path with subtracted text using Core Graphics

帅比萌擦擦* 提交于 2019-11-28 19:55:12
Creating filled paths in Core Graphics is straight-forward, as is creating filled text. But I am yet to find examples of paths filled EXCEPT for text in a sub-path. My experiments with text drawing modes, clipping etc have got me nowhere. Here's an example (created in photoshop). How would you go about creating the foreground shape in Core Graphics? I would mention that this technique appears to be used heavily in an upcoming version of a major mobile OS, but I don't want to fall afoul of SO's NDA-police ;) Here's some code I ran and tested that will work for you. See the inline comments for

Use Bezier Path as Clipping Mask

China☆狼群 提交于 2019-11-28 19:22:41
I am wondering if it is possible to clip a view to a Bezier Path. What I mean is that I want to be able to see the view only in the region within the closed Bezier Path. The reason for this is that I have the outline of an irregular shape, and I want to fill in the shape gradually with a solid color from top to bottom. If I could make it so that a certain view is only visible within the path then I could simply create a UIView of the color I want and then change the y coordinate of its frame as I please, effectively filling in the shape. If anyone has any better ideas for how to implement this

WPF Clipping Problem

强颜欢笑 提交于 2019-11-28 14:33:56
I have a UserControl which has a quadratic Image as a Child. This Image is at the bottom of the UserControl, and half of it is clipped (e.g. the Control's Height is 400, Image's height is 200 and it is set to y=300). Now, When I rotate the Image, it is still clipped like the way it was first. Like when rotating around 90 degrees, I suddenly have an Image which is only 100px wide. It seems like the original clipping which was made because of the bounds of the UserControl, are applied forever. How do I solve this problem? I hope I explained my problem understandable ;) How are you rotating the

libgdx ScissorStack not working as expected

不想你离开。 提交于 2019-11-28 14:00:46
I'm trying to create a "progress bar" of sorts but the clipping doesn't seem to work the way I expect it to. Is this something I am doing wrong or something I've misinterpreted? The draw() routine that should clip: @Override public void draw(SpriteBatch batch, float parentAlpha) { Rectangle scissors = new Rectangle(); Rectangle clipBounds = new Rectangle(getX(), getY(), getWidth() * 0.75f, getHeight()); ScissorStack.calculateScissors( getStage().getCamera(), getStage().getGutterWidth(), getStage().getGutterHeight(), getStage().getCamera().viewportWidth, getStage().getCamera().viewportHeight,

How to apply inverse text mask with CSS

随声附和 提交于 2019-11-28 12:02:09
I'll try to explain my question with images. Here we go. 1 - This image shows the text masking an image, so far so good, I can do with the following code: font-size: 120px; background: url(image-to-be-masked.jpg) repeat 0 0, white; -webkit-background-clip: text; -webkit-text-fill-color: transparent; 2 - This other image, the text creates the opposite effect, leaving transparent only the text area. This is what I want: Has anyone tried it? I don't think CSS can do that. But you can hack it together using three different nested elements: The outermost element contains the background-image The

Clip div with SVG path

心不动则不痛 提交于 2019-11-28 10:27:11
问题 I have two overlapping divs and I am trying to achieve the following effect: In order to do that my logic is to get the two divs to overlap, create that shape with SVG inside the second div and use that shape to clip the second div and show what’s below it (the top div). I’m not sure if this is the best logic to follow to achieve this and if it is I’m not sure how to use the SVG to clip the HTML element. This is my HTML so far: <div class="banner_1"> </div> <div class="banner_2"> <svg viewBox

OpenGL sutherland-hodgman polygon clipping algorithm in homogeneous coordinates (4D, CCS)

百般思念 提交于 2019-11-28 10:24:51
问题 I have two questions. (I marked 1, 2 below) In OpenGl, the clipping is done by sutherland-hodgman. However, I wonder how to work sutherland-hodgman algorithm in homogeneous system (4D) I made a situation. In VCS, there is a line, R= (0, 3, -2, 1), S = (0, 0, 1, 1) (End points of the line) And a frustum is right = 1, left = -1, near = 1, far = 3, top = 4, bottom = -4 Therefore, the projection matrix P is 1 0 0 0 0 1/4 0 0 0 0 -2 -3 0 0 -1 0 If we calculate the line with the P, then the each

glsurfaceview inside a scrollview, moving but not clipping

我们两清 提交于 2019-11-28 09:56:30
问题 I have a scrollview with a linear layout inside. One of the elements inside this linearlayout is a glsurfaceview. This all works correctly and when I scroll the glsurfaceview moves up and down however when the glsurfaceview reaches the top or bottom of where it should of the scrollview where it should be clipped it is not and is continued outside of the scrollview. This screenshot should make it clearer: Don't think it's completly nessecary but here is my layout.xml: <?xml version="1.0"