How to pass parameter to navigated view model with WinRT Caliburn.Micro?
I am developing a Windows Store apps game using WinRT Caliburn.Micro , and I am relying on the navigation framework. I have view models for the game setup (define players) and the actual game. When navigating from the setup to the game, I want to pass the collection of players to the game view model. How can I do this? Schematically, my view models currently look like this: public class SetupGameViewModel : NavigationViewModelBase { public SetupGameViewModel(INavigationService ns) : base(ns) { } public IObservableCollection<Player> Players { get; set; } public void StartGame() { // This is as