building

Creating both static and shared C++ libraries

人盡茶涼 提交于 2019-12-01 04:29:16
I'd like to build both static and shared libraries in a project. I know that shared libraries need to be be created from objects compiled with -fpic to get Position Independent Code while the static library doesn't need this. This is all fine and I can create either a shared or static library. I wouldn't want to compile my source twice to get the different object files, so how is this usually done? I read how to get a shared library based on a static one . However, the example shows the static library being built with -fpic. Is this the way to go? Are there things to be aware of with this? Is

Creating both static and shared C++ libraries

℡╲_俬逩灬. 提交于 2019-12-01 01:51:57
问题 I'd like to build both static and shared libraries in a project. I know that shared libraries need to be be created from objects compiled with -fpic to get Position Independent Code while the static library doesn't need this. This is all fine and I can create either a shared or static library. I wouldn't want to compile my source twice to get the different object files, so how is this usually done? I read how to get a shared library based on a static one. However, the example shows the static

Manually build logistic regression model for prediction in R

余生颓废 提交于 2019-11-30 15:34:16
问题 I'm attempting to test a logistic regression model (e.g. 3 coefficients for 3 predictor variables, X1,X2,X3), on a dataset. I'm aware of how to test a model after i created the model object using, for example, mymodel <- glm( Outcome ~ X1 + X2 + X3 , family = binomial,data=trainDat) and then test the data prob <- predict(mymodel,type="response",newdata=test) But i want to, now, create a logistic model using coefficients and intercept that I have, and then test this model on data. Basically I

Manually build logistic regression model for prediction in R

爷,独闯天下 提交于 2019-11-30 14:07:35
I'm attempting to test a logistic regression model (e.g. 3 coefficients for 3 predictor variables, X1,X2,X3), on a dataset. I'm aware of how to test a model after i created the model object using, for example, mymodel <- glm( Outcome ~ X1 + X2 + X3 , family = binomial,data=trainDat) and then test the data prob <- predict(mymodel,type="response",newdata=test) But i want to, now, create a logistic model using coefficients and intercept that I have, and then test this model on data. Basically I'm not clear on how to create "mymodel" without running glm. Context for the question: I've run a

How to see what g++ command-lines Boost.Build invokes (1.33.1)

孤街醉人 提交于 2019-11-30 05:28:38
问题 I'm scratching my head, trying to figure out why the import libraries are not generated when I build the Boost libraries on my machine. More specifically, building the DLLs works fine, but where I would previously (i.e. before I reinstalled my machine) generate the import libraries correctly. Some specs: Boost 1.33.1 g++ 4.3.3 TDM-1 release for Windows Building with gcc toolset from MS Dos command-line prompt UnxUtils (after 14-04-03) The command-line that invokes bjam.exe looks like this: "C

iOS: optional code fragments for debug builds

帅比萌擦擦* 提交于 2019-11-30 03:15:56
for my App I'd like to have a debug view that I want to have only in debug-builds and not in release builds. I don't want to change my code though. Thats why i am wondering if I can check some compiler flag if this is a release build and exclude some code that i only want to have for debug builds. In your projects build settings, look for the preprocessor defines section, in there you can define a variable in your debug build only, such as DEBUG=1 , and then use this in your code: #if DEBUG NSLog(@"This will only print in debug!"); #endif Just make sure in your release configuration, that same

Building an app bundle for a non-Cocoa C++ Mac Project

别来无恙 提交于 2019-11-29 10:15:23
问题 I am building a C++ OpenGL card game in Xcode 4.3.3, with the intention of running it on both 64-bit and 32-bit Macs, which is not my problem. My problem is that I have reached a point in the development of the program where I would like to test that it works on a different 32-bit Mac (mine is 64-bit) without having to install Xcode. This, obviously, requires me exporting it as an .app. I can find and run the exported Unix Executable File from my project, after some cd'ing, through Terminal,

Android Studio is installing old apk on device

雨燕双飞 提交于 2019-11-28 05:57:44
I am developing an Android app using Android Studio (0.89 Build #AI-135.1404660, Built on Sept 3,2014) using both emulator and Nexus 4 device. I had the same issue with a version prior to that. The problem is that after I changed my code and resource files, I still get the old apk installed on the device or emulator. What do I need to do to get it to run current code? Is it a building config? Is it a known issue with Android Studio? Or with a Nexus 4 device? This is the second time it has happened, and I resolved it(then) after trying one of the steps below. They have not worked for me again.

Hadoop on Windows Building/ Installation Error

时光怂恿深爱的人放手 提交于 2019-11-27 20:52:42
I am trying to install Apache Hadoop 2.7.1 on Windows x64 (8.1 and Server 2012 R2), but I am failing at goal: [INFO] Apache Hadoop Common ............................... FAILURE [ 37.925 s] In the past days, I think I followed the steps of all tutorials, like HadoopOnWindows , or this one . I did all the prerequisites, but as I Googled, the relevant ones for my problem are the following: Set path to MSBuild.exe like: C:\Windows\Microsoft.NET\Framework64\v4.0.30319; in Path Set path to CMake Install Microsoft SDK 7.1 and Run with its Microsoft SDK 7.1 CMD Tried to build: hadoop-common\src\main

Building lxml for Python 2.7 on Windows

空扰寡人 提交于 2019-11-26 18:27:23
I am trying to build lxml for Python 2.7 on Windows 64 bit machine. I couldn't find lxml egg for Python 2.7 version. So I am compiling it from sources. I am following instructions on this site http://lxml.de/build.html under static linking section. I am getting error C:\Documents and Settings\Administrator\Desktop\lxmlpackage\lxml-2.2.6\lxml-2.2. 6>python setup.py bdist_wininst --static Building lxml version 2.2.6. NOTE: Trying to build without Cython, pre-generated 'src/lxml/lxml.etree.c' need s to be available. ERROR: 'xslt-config' is not recognized as an internal or external command,