build-error

Error when building universal app for the store: “Manifest references file 'MyAppName.dll' which is not part of the payload.”

被刻印的时光 ゝ 提交于 2019-12-04 03:37:07
I am having this error in Visual Studio 2015 when try to create app package for the store for a windows universal applicaiton: Manifest references file 'MyAppName.dll' which is not part of the payload. The error is in the ...\..MyAppSourcePath..\Package.appxmanifest file. This is somehow related Manifest references file 'Bing.Maps.dll' which is not part of the payload but in my case the error shows up only when build package for the store and is related to the MyAppName.dll (where MyAppName is the name of the name of my application). Another related question in MSDN: https://social.msdn

“Use Legacy Swift Language Version” (SWIFT_VERSION) is required to be configured correctly for targets which use Swift."

别来无恙 提交于 2019-12-03 07:59:29
问题 Ever since I've updated to Xcode 8.2 (GM seed, from the App Store), I have been stuck at the following error: Use Legacy Swift Language Version” (SWIFT_VERSION) is required to be configured correctly for targets which use Swift. Use the [Edit > Convert > To Current Swift Syntax…] menu to choose a Swift version or use the Build Settings editor to configure the build setting directly. So I went to my target's Build Settings , and searched for SWIFT_VERSION to see where I was erring. However, I

Could not launch “<appName>” failed to get the task for process <processNumber>?

放肆的年华 提交于 2019-12-03 06:28:08
问题 Using Xcode 4.5.2 and building for iOS4 or newer, I get this message when building for my device (iOS 6.0.1 on 4s). I dismiss the dialog then relaunch the app on my device which seems to work. I am newer to iOS development, so I aplogize in advance if this is a silly question. Thank you in advance for your help. 回答1: My issue was using Distribution provisioning profile for signing the app, once I made a development provisioning profile, the app installed and ran on iPhone just fine. 回答2: The

GenerateDSYMFile warning: unable to open object file

孤街醉人 提交于 2019-12-03 05:52:26
问题 The background: I have a project that I last built on 10.5 on a PPC computer using xcode v3.1. It builds against the 10.4 SDK. I now have a MacBook with 10.6 on it and Xcode v3.2.1. I installed the 10.4 SDK with xcode. So now I want to build the project on an intel chip on 10.6. I first get a build error because I have the wrong version of gcc setup so I change the build settings to use gcc 4.0. The problem: Now when I build the project I get the following warning: GenerateDSYMFile "build

ERROR: No signature of method: com.crashlytics.tools.gradle.CrashlyticsPlugin.findObfuscationTransformTask()

别来无恙 提交于 2019-12-03 04:41:37
问题 I am getting the following error while trying to build my project on Android Studio: ERROR: No signature of method: com.crashlytics.tools.gradle.CrashlyticsPlugin.findObfuscationTransformTask() is applicable for argument types: (java.lang.String) values: [DevDebug] How to solve this? 回答1: This seems to be an issue related to version "1.28.0" of "io.fabric.tools:gradle" . Usually this kind of problem occurs if groupId:artifactId:n.+ structure of versioning is used inside dependency (app level

“Use Legacy Swift Language Version” (SWIFT_VERSION) is required to be configured correctly for targets which use Swift.\"

拜拜、爱过 提交于 2019-12-02 21:50:33
Ever since I've updated to Xcode 8.2 (GM seed, from the App Store), I have been stuck at the following error: Use Legacy Swift Language Version” (SWIFT_VERSION) is required to be configured correctly for targets which use Swift. Use the [Edit > Convert > To Current Swift Syntax…] menu to choose a Swift version or use the Build Settings editor to configure the build setting directly. So I went to my target's Build Settings , and searched for SWIFT_VERSION to see where I was erring. However, I was surprised to find that it was already set to No ! How do I fix this? Please select the target in

GenerateDSYMFile warning: unable to open object file

帅比萌擦擦* 提交于 2019-12-02 20:31:07
The background: I have a project that I last built on 10.5 on a PPC computer using xcode v3.1. It builds against the 10.4 SDK. I now have a MacBook with 10.6 on it and Xcode v3.2.1. I installed the 10.4 SDK with xcode. So now I want to build the project on an intel chip on 10.6. I first get a build error because I have the wrong version of gcc setup so I change the build settings to use gcc 4.0. The problem: Now when I build the project I get the following warning: GenerateDSYMFile "build/Release/What's Keeping Me?.app.dSYM" "build/Release/What's Keeping Me?.app/Contents/MacOS/What's Keeping

Could not launch “<appName>” failed to get the task for process <processNumber>?

落爺英雄遲暮 提交于 2019-12-02 19:55:58
Using Xcode 4.5.2 and building for iOS4 or newer, I get this message when building for my device (iOS 6.0.1 on 4s). I dismiss the dialog then relaunch the app on my device which seems to work. I am newer to iOS development, so I aplogize in advance if this is a silly question. Thank you in advance for your help. My issue was using Distribution provisioning profile for signing the app, once I made a development provisioning profile, the app installed and ran on iPhone just fine. The answer seems to be " you need to fix your provisioning profile ", but can happen for several reasons, as

Error using split method in Codenameone

蹲街弑〆低调 提交于 2019-12-02 06:47:25
问题 I have created a new Codenameone project. It contains the following code: String values = "one, two, tree"; String[] v = values.split(","); When I build the project, I got this error: location: variable definition of type String error: cannot find symbol String[] v = values.split(","); symbol: method split(String) However, if I take the sample project "MapsDemo" and use the split method, everything is ok. What can be the problem? Thanks. 回答1: Codename One supports a subset of Java 5 and

DX11 Unresolved Externals

时光毁灭记忆、已成空白 提交于 2019-12-02 04:38:20
问题 1>------ Build started: Project: Setup, Configuration: Debug Win32 ------ 1>BoxDemo.obj : error LNK2019: unresolved external symbol _D3DX11CreateEffectFromMemory@24 referenced in function "private: void __thiscall BoxApp::BuildFX(void)" (?BuildFX@BoxApp@@AAEXXZ) 1>C:\Users\Josh\Documents\Game Institute\DirectX\Chapter 1\Projects\Setup\Debug\Setup.exe : fatal error LNK1120: 1 unresolved externals ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== I'm using VS2012 and