augmented-reality

ARCore – Session, Frame, Camera and Pose

*爱你&永不变心* 提交于 2019-12-01 05:01:21
问题 I'm studying the ARCore References, Develop, make the course from Coursera, and read, understood and learn from the Samples. But I still missing some definition with some real use examples. What is a session? Every time that I need a ARCore use I need a session? Session always has a camera connect so I can see and draw/renderer my 3D models in the screen? Can I do this without a Session? Camera has a getPose and Frame has a GetPose, what are the diferences between they? I thought about make

How to create a Portal effect in ARKit just using the SceneKit editor?

假装没事ソ 提交于 2019-12-01 01:07:06
I would like to create a prototype like this one : just using Xcode SceneKit Editor. I found an answer where the room is created programmatically with simple SCNPlane objects and playing around with the rendering order. However, I would like to put together something more elaborated like downloading the 3d model of a room and make it accessible only through the portal. I'm trying to achieve the same effect directly in the Xcode's SceneKit editor converting this part: //a. Create The Left Wall And Set Its Rendering Order To 200 Meaning It Will Be Rendered After Our Masks let leftWallNode =

A-Frame & ar.js: Multiple markers & boxes

爷,独闯天下 提交于 2019-12-01 00:57:33
问题 Is there any proof of concept of how to implement multiple AR markers w/ A-Frame? Ex. Something like this: https://www.youtube.com/watch?v=Y8WEGGbLWlA The first video in this post from Alexandra Etienne is the effect I’m aiming for (multiple distinct AR "markers" with distinct content): https://medium.com/arjs/area-learning-with-multi-markers-in-ar-js-1ff03a2f9fbe I’m a bit unclear if when using multiple markers they need to be close to each-other/exist in the same camera view This example

location based augmented reality android application

倖福魔咒の 提交于 2019-12-01 00:17:21
I am developing augmented reality android application based on real time location. It is a simple concept: my application should show some places around me. I have researched this intensively and yet I am still running into issues. I have my GPS coordinates and the target place's GPS coordinates. My question is: How can I retrieve what my phone's camera is looking at (for example a building)? What is the logical way to solve something like this? Augmented Reality will transfer real coordinates system to camera coordinates system. In AR Location-based, the real coordinate is Geographic

Which format file for 3d model SceneKit/ARKit better to use

风格不统一 提交于 2019-11-30 21:13:34
I read several tutorials how to place 3d objects in SceneKit/ARKit applications and all of them uses .scn format files for the objects. But I found there is no any issues if I use original .dae format and do not convert it to .scn format. I don't really see any difference between .dae and .scn formats. Actually result seems to me the same but can you explain what the difference between them and what I should use in what cases? Thank you! DAE (Digital Asset Exchange, aka Collada) is a vendor-neutral format for 3D assets. It supports a wide range of features that exist in multiple 3D authoring

Overlay Image on moving object in Video (Argumented Reality / OpenCv)

烂漫一生 提交于 2019-11-30 21:03:56
I am using FFmpeg to overlay image/emoji on video by this command - "-i "+inputfilePath+" -filter_complex "+"[0][1]overlay=enable='between(t,"+startTime+","+endTime+")'[v1]"+" -map [v0] -map 0:a "+OutputfilePath; But above command only overlay image over video and stays still. In Instagram and Snapchat there is New pin feature. I want exactly same ,eg blur on moving faces or as in below videos - Here is link . Is it possible via FFmpeg ? I think someone with OPENCV or Argumented Reality knowledge can help in this. It is quiet similar to AR as we need to move/zoom emoji exactly where we want to

How to create a Portal effect in ARKit just using the SceneKit editor?

旧城冷巷雨未停 提交于 2019-11-30 20:39:16
问题 I would like to create a prototype like this one: just using Xcode SceneKit Editor. I found an answer where the room is created programmatically with simple SCNPlane objects and playing around with the rendering order. However, I would like to put together something more elaborated like downloading the 3d model of a room and make it accessible only through the portal. I'm trying to achieve the same effect directly in the Xcode's SceneKit editor converting this part: //a. Create The Left Wall

camera overlay change with bearing and elevation

独自空忆成欢 提交于 2019-11-30 19:13:35
Folks, I am trying to get a utility as shown in the picture below. Basically the camera display window covers part of the device's screen and a list of points that are connected by a curve or straight line are presented over the camera view as an overlay. I understand this can be drawn using quartz but this is less than half of my problem. The real issue is that the overlay should present different points as the bearing and elevation changes. For example: if the bearing has to change +5 degrees and elevation +2 degrees, then PT1 will be next to the right edge of the camera view, PT2 will also

Google ARCore Domain Model by Example

拈花ヽ惹草 提交于 2019-11-30 17:34:02
问题 I'm trying to read and make sense of Google ARCore's domain model, particularly the Android SDK packages. Currently this SDK is in " preview " mode and so there are no tutorials, blogs, articles, etc. available on understanding how to use this API. Even Google itself suggests just reading the source code, source code comments and Javadocs to understand how to use the API. Problem is: if you're not already a computer vision expert, the domain model will feel a little alien & unfamiliar to you.

Which format file for 3d model SceneKit/ARKit better to use

拥有回忆 提交于 2019-11-30 17:06:12
问题 I read several tutorials how to place 3d objects in SceneKit/ARKit applications and all of them uses .scn format files for the objects. But I found there is no any issues if I use original .dae format and do not convert it to .scn format. I don't really see any difference between .dae and .scn formats. Actually result seems to me the same but can you explain what the difference between them and what I should use in what cases? Thank you! 回答1: DAE (Digital Asset Exchange, aka Collada) is a